Seems to compile and work fine for the most part, all the features of VXGI, HBAO+, and FleX are good. 
A minor bug I noticed is that tessellated materials seem to be broken. Tessellated materials that were working in stock 4.8 preview 3 and the VXGI build of 4.7.6 now return "warning X3206: implicit truncation of vector type", and "error x3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS' ". It happens whether or not there's a texture attached to it in the material editor, both on the old materials and a test one I made. Is that happening to you as well? I haven't gotten the chance to test if it affects the official VXGI .9 build or if it's just this one yet, haven't compiled the Nvidia branch update yet.

A minor bug I noticed is that tessellated materials seem to be broken. Tessellated materials that were working in stock 4.8 preview 3 and the VXGI build of 4.7.6 now return "warning X3206: implicit truncation of vector type", and "error x3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS' ". It happens whether or not there's a texture attached to it in the material editor, both on the old materials and a test one I made. Is that happening to you as well? I haven't gotten the chance to test if it affects the official VXGI .9 build or if it's just this one yet, haven't compiled the Nvidia branch update yet.
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