Originally posted by Mike.Skolones
View Post
Announcement
Collapse
No announcement yet.
NVIDIA GameWorks Integration
Collapse
X
-
NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
-
Originally posted by Mittens View PostIs there some way I can get an email or notification when HairWorks is in the public (non-github) UE4?
My project is on hold until I can give my humans hair
Hair / fur shading in list Rendering
May - June- July(UE 4.9?)Last edited by Aabs Inc.; 05-19-2015, 12:04 PM.
Comment
-
Originally posted by Aabs Inc. View Posthttps://trello.com/b/gHooNW9I/ue4-roadmap
Hair / fur shading in list Rendering
May - June- July(UE 4.9?)
Comment
-
Hey !
I tried to create a new Engine with the VXGI but i have this error
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:E:\Unreal Engine\UnrealEngine-VXGI\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\GI_InterfaceD3D11.cpp] [Line: 1950]
VXGI Error: NvAPI_D3D_GetObjectHandleForResource failed (E:\Unreal Engine\UnrealEngine-VXGI\Engine\S
KERNELBASE + 109229 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_D3D11RHI!nvgiutil::FVXGIRendererInterfaceD3D11::signalError() + 202 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\gi_interfaced3d11.cpp:1950]
UE4Editor_D3D11RHI!nvgiutil::FVXGIRendererInterfaceD3D11::disableSLIResouceSync() + 77 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\gi_interfaced3d11.cpp:1964]
UE4Editor_D3D11RHI!nvgiutil::FVXGIRendererInterfaceD3D11::createTexture() + 751 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\gi_interfaced3d11.cpp:246]
GFSDK_VXGI_x64!VXGI::AllocationMap::AllocateResources() + 135 bytes [d:\depot\sw\devrel\libdev\gi\dev\bugfix_main\giworks\src\gi_allocationmap.cpp:107]
GFSDK_VXGI_x64!VXGI::GlobalIllumination::AllocateResources() + 749 bytes [d:\depot\sw\devrel\libdev\gi\dev\bugfix_main\giworks\src\gi_base.cpp:374]
GFSDK_VXGI_x64!VFX_VXGI_CreateGIObject() + 260 bytes [d:\depot\sw\devrel\libdev\gi\dev\bugfix_main\giworks\src\gi_base.cpp:130]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateVxgiInterface() + 1156 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:416]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() + 1855 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:637]
UE4Editor_RHI!RHIInit() + 105 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\rhi\private\dynamicrhi.cpp:54]
UE4Editor!FEngineLoop::PreInit() + 7624 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\launch\private\launchengineloop.cpp:1199]
UE4Editor!GuardedMain() + 251 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [e:\unreal engine\unrealengine-vxgi\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Comment
-
Originally posted by dvd.khHi Mike ...
I merged the VXGI , HBAO , FLEX & the WAVEWORKS together successfully ...
but when tried to merged the HAIRWORKS to this got this errors!! why ?
[ATTACH=CONFIG]40130[/ATTACH]
Comment
Comment