Originally posted by rene
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NVIDIA GameWorks Integration
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Originally posted by BloodFox View PostI was trying to obtain the FleX-UE4 integration from the link they sent me. Has it been moved, or removed?
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Originally posted by Mike.Skolones View PostDone for FleX, WaveWorks, HBAO+. We are waiting on VXGI for the new build next week.
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Hi mike,do you guys ever think how the user can integate your work to their own branch of engine? Say if I have a local branch which already contain lots of change of the engine,this branch maybe even not a github fork.And we develop game on that.So I can't directly get the waveworks branch and use it.What should I do? Merge the code manully will be very frustating and also suffer from future update. What's your idea on this issue? Thanks.
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Originally posted by PLASTICA-MAN View PostThank you very much. Do you have any plans for merging the branches ine one branch having all of them or are waiting for the features to be finalised first? Also any updates about flex water and dirt/sand shaders? Thanks !
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Originally posted by Mike.Skolones View PostI started on a merged branch, and fixed the issue where FleX and WaveWorks didn't play nicely with the GPU resources. I'll continue to work on the merged branch after the new VXGI comes out this week. The FleX water shader should be out the door next week, I believe.
BTW , it seems 4.7.5 is coming soon because 4.7.4 has some critical errors. In case you need more infos to update NVidia gameworks branch with 4.7.5, please contact Epic staff for more infos. Thanks !
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Originally posted by Zhangjiq View PostHi mike,do you guys ever think how the user can integate your work to their own branch of engine? Say if I have a local branch which already contain lots of change of the engine,this branch maybe even not a github fork.And we develop game on that.So I can't directly get the waveworks branch and use it.What should I do? Merge the code manully will be very frustating and also suffer from future update. What's your idea on this issue? Thanks.
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Originally posted by gboxentertainment View PostYou guys seem to be making this a bit more complicated than it should be.
I have never had problems getting every branch of vxgi to work, including the merged branch:
1. Download
2. Run Setup.bat
3. When it says in red "The following file(s) have been modified:" type "n".
4. GenerateProjectFiles.bat
5. Open UE4.sln and build UE4
6. Build ShaderCompilerWorker under Programs
Sorry, I'm not code-oriented
And someone please tell me the branch with https://github.com/NvPhysX/UnrealEngine
Includes the VXGI or I'll put an end to my life :PLast edited by sarfios; 04-07-2015, 07:09 PM.
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Hey @Mike
Thanks for trying to lend a hand!
I just couldn't stay still and wait for all these amazing things getting integrated in the Engine. I've downloaded this https://github.com/NvPhysX/UnrealEngine I hope it includes VXGI, which is my most desired chocolate from the box.
Then I applied all the steps, Downloading Visual Studio 2013 and everything else.
By run the editor, I though it's Test>Run All test, now I'm waiting some kind of compiling to finish... laughs on everyone readying this... =D
It's suppose to start it from UnrealEngine-release\UnrealEngine-release\Engine\Binaries\Win64 somewhere?
Sorry for getting in with such shallow matter, but it's your bad for making GameWorks so appetizing that couldn't be resisted!
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Ah hello I am new to this I compiled Vxiglobal illumination branch from the github site and I am having an issue (I built it with 0 errors finally ) and when I run the editor it freezes at 9 %can anyone help me ? I am not the main programmer on the project I just wanted to test the Visual art asset
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Originally posted by OceanI22A View PostAh hello I am new to this I compiled Vxiglobal illumination branch from the github site and I am having an issue (I built it with 0 errors finally ) and when I run the editor it freezes at 9 %can anyone help me ? I am not the main programmer on the project I just wanted to test the Visual art asset
https://forums.unrealengine.com/atta...1&d=1424583503
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About FLEX, would it be able to do something like the FluidSurface Actor? Something like cloth, but then allowing objects to pass through?Portfolio: https://www.artstation.com/final-frontier
Stargate & DHD: https://forums.unrealengine.com/comm...5-stargate-dhd
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