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NVIDIA GameWorks Integration

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  • replied
    Originally posted by nildoe View Post
    WindyStrife thanks alot for your build...its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per Gomo 's advice
    Thanks may be i will work new merge build (Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks) when 4.19 offical release

    Leave a comment:


  • replied
    Originally posted by 황용수 View Post

    Thank you for your answer.. i tried but i met same error...
    i don't meet this error, do you use datasmith, or what version of windows do you use???

    Leave a comment:


  • replied
    WindyStrife thanks alot for your build...its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per Gomo 's advice

    Leave a comment:


  • replied
    Originally posted by WindyStrife View Post
    Thank you for your answer.. i tried but i met same error...

    Leave a comment:


  • replied
    Originally posted by 황용수 View Post
    hi everyone
    i ask a questions.
    I downloaded source from https://github.com/MaximeDup/UnrealE...17.X-GameWorks.
    I successed compiling source, then made a c++ project.
    When i execute project at editor, i met error.

    < error > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
    PSO was created using PrimitiveType 0, but the Draw call is using 16! This will break D3D12, Metal and Vulkan
    UE4Editor.exe has triggered a breakpoint.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    When i execute at original version, it execute successfully.

    I don't know what's wrong. help me please...
    @황용수
    maybe you can try this one instead it
    https://github.com/windystrife/Unrea...IDIA.GameWorks

    Leave a comment:


  • replied
    Originally posted by Professor_Timelord View Post
    Hey im Lucas from Switzerland.
    ​​​Me an several other Persons workin on a Timetravel Game.
    ​​​We use a build from maximedup for Gameworks integration for our Game.
    We had some issues with other Plugins we bought and have to update our engine to 4.17 or 4.18 so i went to maximedups Github page... But there are no more Repositories... Do you know whats going on there ? I hope you know more about

    Greetings from Switzerland
    @Professor_Timelord: you need go to this page and add your github account. you will receive a email to access source code
    https://www.epicgames.com/account/connected



    Leave a comment:


  • replied
    Originally posted by Leandro_Bianquini View Post
    Hey Guys, anyone can help me, i got this error when i do a right click in content folder. The editor crashes and exit.
    I don't meet this error, what version of windows do you use???

    Leave a comment:


  • replied
    hi everyone
    i ask a questions.
    I downloaded source from https://github.com/MaximeDup/UnrealE...17.X-GameWorks.
    I successed compiling source, then made a c++ project.
    When i execute project at editor, i met error.

    < error > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
    PSO was created using PrimitiveType 0, but the Draw call is using 16! This will break D3D12, Metal and Vulkan
    UE4Editor.exe has triggered a breakpoint.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    When i execute at original version, it execute successfully.

    I don't know what's wrong. help me please...
    Last edited by 황용수; 03-11-2018, 05:24 AM.

    Leave a comment:


  • replied
    Hey Guys, anyone can help me, i got this error when i do a right click in content folder. The editor crashes and exit.

    Leave a comment:


  • replied
    maybe try to set all files to writeable (disable read only) - I have to do it each time.

    Leave a comment:

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