
I do have one question though --- where did the "r.VXGI.Range" console command go? It doesn't seem to appear and I can't find it in the PP settings either.
float quality = saturate(params.quality); const float minAngle = 15.f; const float maxAngle = 60.f; float coneAngle = (minAngle - maxAngle) * quality + maxAngle; int numCones = int(clamp(directionalSamplingRate / (1.f - cosf(deg2rad(coneAngle * 0.5f))), 4, 128));
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