Im not offended, I'd be really happy if GalaxyMan2015 makes it work.
Im ssoooooo happy VXGI works on 4.7 now
Thanks GalaxyMan2015
Im ssoooooo happy VXGI works on 4.7 now
Thanks GalaxyMan2015

Unknown exception - code 00000001 (first/second chance not available) Fatal error: [File:C:\"Path_to_my_Engine"\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1519] Couldn't find Shader TVXGIVoxelizationVSFVXGIVoxelizationNoLightMapPolicy for Mate KERNELBASE + 44461 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\private\misc\outputdevice.cpp:526] UE4Editor_Engine!FMaterial::GetShader() + 518 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\engine\private\materials\materialshared.cpp:1519] UE4Editor_Renderer!TVXGIVoxelizationDrawingPolicy<FVXGIVoxelizationNoLightMapPolicy>::TVXGIVoxelizationDrawingPolicy<FVXGIVoxelizationNoLightMapPolicy>() + 109 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\deferredshadingrenderer.h:996] UE4Editor_Renderer!ProcessVxgiVoxelizationMeshForForwardShading<FDrawVXGIVoxelizationStaticMeshAction>() + 585 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:2445] UE4Editor_Renderer!TVXGIVoxelizationDrawingPolicyFactory::AddStaticMesh() + 304 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:2521] UE4Editor_Renderer!FStaticMesh::AddToDrawLists() + 92 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\scenecore.cpp:298] UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() + 420 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:139] UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() + 263 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\primitivesceneinfo.cpp:181] UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() + 990 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\rendererscene.cpp:287] UE4Editor_Renderer!`FScene::AddPrimitive'::`28'::EURCMacro_FAddPrimitiveCommand::DoTask() + 369 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\renderer\private\rendererscene.cpp:484] UE4Editor_Renderer!TGraphTask<`FScene::AddPrimitive'::`28'::EURCMacro_FAddPrimitiveCommand>::ExecuteTask() + 456 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\public\async\taskgraphinterfaces.h:669] UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\private\async\taskgraph.cpp:428] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\private\async\taskgraph.cpp:271] UE4Editor_RenderCore!RenderingThreadMain() + 189 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\rendercore\private\renderingthread.cpp:282] UE4Editor_RenderCore!FRenderingThread::Run() + 63 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\rendercore\private\renderingthread.cpp:385] UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [C:\"Path_to_my_Engine"\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] kernel32 + 88525 bytes ntdll + 175441 bytes
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