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  • replied
    Originally posted by Klikard View Post
    Some How VXGI wont enable. iw enabled it in Material, Post effect and Directional light but nothing seems to happen.
    Same with HBAO+
    I think you need to enable HBAO+ with cvar if I remember right, VXGI should work once you enable the relevant settings in PP volume. I'd start by checking the Nvidias VXGI test levels from Samples/UserContent/ (https://github.com/0lento/UnrealEngi...es/UserContent). VXGI test levels are bit hidden, I didn't have time to move them around into more logical folder. It also makes it bit more tedious for me to keep the samples up-to-date if I do as now I'm just keeping the samples on same folders as they are on each nvidia tech branch.

    Originally posted by VinaCaptcha View Post
    Why do you don't include Flex into this version? I am waiting it so much
    Few has asked this already, I'm still waiting for official Flex 1.2's UE4 integration to appear before I merge it. It's coming so it would be pointless for me to manually fix the old 4.17 integration to work on 4.19 as it would still use the older Flex. Flex 1.2 is especially interesting as it features plastic deformation now so it's definitely worth the wait.

    Originally posted by mhnoni View Post

    HI 0lento
    Sorry for noob question bt i downloaded 4.19-GameWorks and i found Victory Plugin in my new project, is it something you added it to the engine?
    Thanks a for this branch.
    My UE4 branches don't have Victory plugin, so I think you've gotten Maxime Dupart's 4.19 branch instead (his does include that).


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  • replied
    Originally posted by 0lento View Post
    I updated all three 4.19 GameWorks merges I've done to include latest fixes from Nvidia (for TXAA3 and VXGI2) and official UE 4.19.2:

    https://github.com/0lento/UnrealEngi...4.19-Flow-VXGI (Flow + VXGI 2)
    https://github.com/0lento/UnrealEngi...4.19-GameWorks (Blast + Flow + HairWorks 1.4 + HBAO+ 4 + TXAA 3 + VXGI 2)
    https://github.com/0lento/UnrealEngi...9-GameWorks-VL (Blast + Flow + HairWorks 1.4 + HBAO+ 4 + TXAA 3 + Volumetric Lighting + VXGI 2)
    HI 0lento
    Sorry for noob question bt i downloaded 4.19-GameWorks and i found Victory Plugin in my new project, is it something you added it to the engine?
    Thanks a for this branch.

    Leave a comment:


  • replied
    Originally posted by 0lento View Post
    Check the sample projects at project root. I haven't organized them this time around so they are kinda scattered around, they are on same folders where individual nvidia branches place them.

    I'm avoiding waveworks for two reasons: the version we get is CUDA only, so it only runs on Nvidia GPUs. Other is that last time I checked, some shader overrode some surface normal math that Flex did differently so this would probably make that shader to have some unwanted effect on Flex if both were enabled on the same build.

    I'm looking forward to your 4.192 Flex integration. I'm using your 4.192 version now, and it feels good. Also, ask the official Datasmith tools that don't seem to be able to integrate into the branch engine. He seems to have been encrypted or what else has he done? It can not be rebuilt in the branch.

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  • replied
    Originally posted by 0lento View Post
    Check the sample projects at project root. I haven't organized them this time around so they are kinda scattered around, they are on same folders where individual nvidia branches place them.

    I'm avoiding waveworks for two reasons: the version we get is CUDA only, so it only runs on Nvidia GPUs. Other is that last time I checked, some shader overrode some surface normal math that Flex did differently so this would probably make that shader to have some unwanted effect on Flex if both were enabled on the same build.

    I accidentally downloaded the wrong branch haha (epic games one)
    Some How VXGI wont enable. iw enabled it in Material, Post effect and Directional light but nothing seems to happen.
    Same with HBAO+
    Thanks anyways tho. Both branch and reply
    Last edited by BP_Herbert; 05-16-2018, 08:03 AM.

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  • replied
    Originally posted by 0lento View Post
    I updated all three 4.19 GameWorks merges I've done to include latest fixes from Nvidia (for TXAA3 and VXGI2) and official UE 4.19.2:

    https://github.com/0lento/UnrealEngi...4.19-Flow-VXGI (Flow + VXGI 2)
    https://github.com/0lento/UnrealEngi...4.19-GameWorks (Blast + Flow + HairWorks 1.4 + HBAO+ 4 + TXAA 3 + VXGI 2)
    https://github.com/0lento/UnrealEngi...9-GameWorks-VL (Blast + Flow + HairWorks 1.4 + HBAO+ 4 + TXAA 3 + Volumetric Lighting + VXGI 2)
    Why do you don't include Flex into this version? I am waiting it so much

    Leave a comment:


  • replied
    Originally posted by Klikard View Post
    Hey guys. I tried downloading this: https://github.com/0lento/UnrealEngi...4.19-GameWorks
    I build it and the engine started, but there is nothing of these features when i start.
    Check the sample projects at project root. I haven't organized them this time around so they are kinda scattered around, they are on same folders where individual nvidia branches place them.

    Originally posted by Bern Langl View Post
    It's possible add waveworks to your branch ?
    I'm avoiding waveworks for two reasons: the version we get is CUDA only, so it only runs on Nvidia GPUs. Other is that last time I checked, some shader overrode some surface normal math that Flex did differently so this would probably make that shader to have some unwanted effect on Flex if both were enabled on the same build.


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  • replied
    Olento, you are great !!

    Your 4.19 gameworks branch is awesome !!

    Thanks very much

    It's possible add waveworks to your branch ?

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  • replied
    Hey guys. I tried downloading this: https://github.com/0lento/UnrealEngi...4.19-GameWorks
    I build it and the engine started, but there is nothing of these features when i start.
    FYI this is my first time building with Visual Studio.
    Maybe i am missing something?
    Sorry if this is the wrong place to ask about this.

    Thanks for reply guys!
    Last edited by BP_Herbert; 05-15-2018, 08:10 AM.

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  • replied
    So I'm having some issues with my engine and I have tried rebuilding my engine and the light mass also multiple times I have tried 2017 visual studio and 2015 and I keep getting this error when trying to build the lighting swarm failed to kick off I need some help please and thanks!

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  • replied
    Originally posted by Nocturness View Post
    hi guys some test VXGI 2.0 VXAL
    https://youtu.be/GjpFL0g-GhU

    voxel size=1
    mapsize XYZ=128

    some trouble with contact shadows. need advice :/



    VXGI 1.0 test
    https://www.youtube.com/watch?v=Ts76Y_828Hk

    Nocturness I put in a fix for contact shadows for VXGI1

    https://github.com/NvPhysX/UnrealEngine/pull/438

    Not sure if it still applies but it might.

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  • replied
    https://github.com/niexuchina/Unreal...9-HairWorks1.4
    HairWorks for UE4.19.2

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  • replied
    Originally posted by 0lento View Post

    I replied to this question before:



    I wish Nvidia would give some estimate for this. If new Flex is not coming for 4.19, I might as well throw the old version in myself.
    I'm sorry, I missed this message! And thanks for the answer!

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  • replied
    Hairworks doesn't show up properly in planar reflections atm. It would be nice of someone could look into that.

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  • replied
    Sweeeet! Great news, thanks for that update Alexey!

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  • replied
    Originally posted by catalejo View Post

    Yes nvidia!!!!! is Flex 1.2 coming to 4.19? please let us know!!!
    I've asked internally, and the answer is: "Yes, we have the integration done. Just doing some testing before we push."

    Leave a comment:

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