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NVIDIA GameWorks Integration
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This is amazing news, Any plans to add the fluid effects that were in borderlands?
In this video you can see the awesomeness of the blood and liquids
https://www.youtube.com/watch?v=GwpapzBQCo4
Last edited by CyberDev; 12-28-2014, 06:48 AM.
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The VXGI work with the 700 series ? 780GTX ?
If work, how many fps get with UE4 in a normal 780GTX (no TI) ?Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
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Originally posted by CyberDev View PostThis is amazing news, Any plans to add the fluid effects that were in borderlands?
In this video you can see the awesomeness of the blood and liquids
https://www.youtube.com/watch?v=GwpapzBQCo4
I can only imagine magic spells which could be done by it and mixing it with dynamic vector fields.
https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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Originally posted by iniside View PostHaha. These fluids looks even better than VXGI (lol I say that).
I can only imagine magic spells which could be done by it and mixing it with dynamic vector fields.
Who cares about AMD cards after seeing these videos, nvidias tech is the future!
https://www.youtube.com/watch?v=6vipmar3wS4
Last edited by CyberDev; 12-28-2014, 07:51 AM.
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I agree guys, simple plane based particles are around for far too long.
@Mike: Could you give us a list of exactly which parts of GameWorks will be integrated? Would be nice to have an overview of what to expect.Last edited by The_Distiller; 12-28-2014, 10:00 AM.
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Originally posted by Hevedy View PostThe VXGI work with the 700 series ? 780GTX ?
If work, how many fps get with UE4 in a normal 780GTX (no TI) ?Support my RTS Game (Agora) on Patreon!
Unreal Nexus - Create Share and Experience!
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Also, I have a question about portability to other gpu's. Will those features be implemented in a way allowing to choose if you want to use the gpu or the cpu? Even if the cpu would have terrible performance. It would let us make games, which work epicly on NVIDIA's , and fairly well on AMD's.
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Originally posted by The_Distiller View PostI agree guys, simple plane based particles are around for far too long.
@Mike: Could you give us a list of exactly which parts of GameWorks will be integrated? Would be nice to have an overview of what to expect.
Originally posted by Mike.Skolones View PostWe're also working on integrations of the VXGI global illumination system, hair and fur, FleX multi-physics, and grass/vegetation package, among other things.
Originally posted by Hevedy View PostThe VXGI work with the 700 series ? 780GTX ?
If work, how many fps get with UE4 in a normal 780GTX (no TI) ?
I'd be interested to hear Mike's take on this as well though since there is some conflicting reports on this, but for now think of VXGI as a 9xx series exclusive feature.
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Then if this is only for series 9xx will be useless feature to release public games until 2017-2019 (only for internal use or tests or demos or architecture) because you can't release a game with a minimum specs of a Nvidia 980GTX to get 50FPS.Last edited by Hevedy; 12-28-2014, 02:32 PM.Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
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Originally posted by Hevedy View PostThen if this is only for series 9xx will be useless feature to release public games until 2017-2019 (only for internal use or tests or demos or architecture) because you can't release a game with a minimum specs of a Nvidia 980GTX to get 50FPS.
Dont forget about the days of crysis&crysis 2, games that would require top hardware and gave you a reason to have a great gpu, the 900 series is overkill for most games its time to bring back the days of hardcore PC gaming
By the time many of us finish a project in 2 years 900 series power could be the minimum requirements for these featuresLast edited by CyberDev; 12-28-2014, 06:05 PM.
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Originally posted by CyberDev View PostAgreed, magic effects would also be awesome with flex particles (about 1 minute in)
Who cares about AMD cards after seeing these videos, nvidias tech is the future!
https://www.youtube.com/watch?v=6vipmar3wS4
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Originally posted by Hevedy View PostThen if this is only for series 9xx will be useless feature to release public games until 2017-2019 (only for internal use or tests or demos or architecture) because you can't release a game with a minimum specs of a Nvidia 980GTX to get 50FPS.
--MikeLast edited by Mike.Skolones; 12-28-2014, 09:24 PM.
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