Hello Mike. Any news on hairworks and 4.7 ?
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GDC 2015 slides for The Tomorrow Children tech have been released:
http://fumufumu.q-games.com/archives...ldrenFinal.pdf
Hopefully this will give you guys some ideas for VXGI.
I am amazed that they are able to achieve both anisotropic voxels and 16 cones per bounce on the ps4.
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i testing same material with reflection and refraction and realized a few things. The only thing is reflective is direct light and difuse color generated by direct light, the other things like a gi, refraction, emisse nothing is reflected. The refraction is very cool, refracted every thing like reflection, emisse, gi and other, but when you changed the material mode to translucent all channels is disable except refraction and opacity. the other channels like a base color, metalic, roughness and others dont work.
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Originally posted by Mike.Skolones View PostNice video, thanks for sharing. Could you please be more specific about "...some minor issues with the VXGI specularity."?
Thanks,
Mike
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Originally posted by Gandosh View PostHello Mike. Any news on hairworks and 4.7 ?
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Originally posted by Mike.Skolones View PostSorry for the delays. I am working on a VXGI update right now, I should be pushing that to Github later today. HairWorks might make it by the end of the month, they are still dealing with rendering issues related to aliasing and transparency. Regarding 4.7, I've started on it, but I am still studying the changes.
For updating the VXGI branch, I have to download the whole branch again and then recompile it? Or running the setup.bat to get the files and recompile would be enough?
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Originally posted by Mike.Skolones View PostSorry for the delays. I am working on a VXGI update right now, I should be pushing that to Github later today. HairWorks might make it by the end of the month, they are still dealing with rendering issues related to aliasing and transparency. Regarding 4.7, I've started on it, but I am still studying the changes.
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Originally posted by gboxentertainment View PostDoes this mean you guys have resolved most of those issues - i.e. point light shadows, particles, multibounce, etc?
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Originally posted by fdslk View PostTy Mike for that notice! One question tho'
For updating the VXGI branch, I have to download the whole branch again and then recompile it? Or running the setup.bat to get the files and recompile would be enough?
If you use git and have a VXGI branch already working, all you should have to do is "git pull origin VXGI"
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