Originally posted by Risojo
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Originally posted by Risojo View PostYeah I'm logged in... it even says NvPhysX has no activity, repositories, anything. Weird.
Go to www.unrealengine.com and sign in, then click on the "Profile" tab. Make sure your GitHub user name is typed into the "GitHub Account Name" box, and it is case sensitive so make sure it is exactly the same, and then hit save.
After that you should be able to access the repo, entering your account into that field enters you into the "Epic Games" organization on GitHub. Hope that helps!
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Help! I builded the VXGI branch in Visual Studio with no problems, but when I try to run it, it says that "UE4Editor.exe has triggered a breakpoint" and it will either exit if I try to continue or hold the execution... Any clues on what to do?
Edit: Apparently it says "Ran out of memory allocating 58731628704 bytes with alignment 0". Is 8GB of RAM not enough to run this build?Last edited by Tryedz; 03-11-2015, 03:51 AM.
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Originally posted by Tryedz View PostHelp! I builded the VXGI branch in Visual Studio with no problems, but when I try to run it, it says that "UE4Editor.exe has triggered a breakpoint" and it will either exit if I try to continue or hold the execution... Any clues on what to do?
Edit: Apparently it says "Ran out of memory allocating 58731628704 bytes with alignment 0". Is 8GB of RAM not enough to run this build?
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Originally posted by Crow87 View PostSo no matter what I do, I cannot build the VXGI branch at all... am I missing something obvious?
(1) git clone the default release branch
(2) run setup.bat;
(3) git branch VXGI origin/VXGI
(4) git checkout VXGI
(5) generate project files
(6) build
--Mike
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Originally posted by Mike.Skolones View PostI think some files were overwritten by the Setup utility. Did you switch to the VXGI branch before or after running Setup.bat? The way I do this is
(1) git clone the default release branch
(2) run setup.bat;
(3) git branch VXGI origin/VXGI
(4) git checkout VXGI
(5) generate project files
(6) build
--Mike
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Originally posted by fdslk View Post
Thanks,
Mike
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Originally posted by Bladerskb View Postquick question Mike.Skolones.
can flex handle water drops simulation. like water droplets on windshield. kinda like how driveclub does it?
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