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NVIDIA GameWorks Integration

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  • replied
    Any info on release timing for VXGI 4.20? We're using vxgi for some cinematic stuff, and with the new DOF in 4.20, it would be great to have the 2 merged!

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  • replied
    Looks like HBAO is dropping out as well in the video export. Hires screenshot does export with both VXGI and HBAO. The cinematic toggle is already disabled in my video export -- is there a way to get video capture to copy the on-screen editor like a hires screenshot?

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  • replied
    I'm finding the same issue exporting video through Sequencer -- no VXGI. It looks like all the other post processes are there, with only VXGI dropping out. Has anyone else run into this?

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  • replied
    Originally posted by Bettek View Post
    Hi, I would like to use the NVIDIA GameWorks but this link does not work (https://github.com/NvPhysX/UnrealEngine) ! I found this File (https://github.com/NVIDIAGameWorks/FleX) but there is no Setup.exe or .bat to run this.
    there is only the demo and I can not find any other files

    Maxime
    To access any UE4 fork, you need to link your github account with your epic/ue4 account (just like you had to link your github account with nvidia to get access to NVIDAGameWorks).

    Instructions here: https://www.unrealengine.com/en-US/ue4-on-github

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  • replied
    Hi, I would like to use the NVIDIA GameWorks but this link does not work (https://github.com/NvPhysX/UnrealEngine) ! I found this File (https://github.com/NVIDIAGameWorks/FleX) but there is no Setup.exe or .bat to run this.
    there is only the demo and I can not find any other files

    Maxime

    Leave a comment:


  • replied
    Apologies if this isn't the right place for this. My VXGI is visible in-editor, but disappears when played. See attached. The first is in-editor, the second after playing in selected viewport. I am out of my depth to even have a working compiled github fork... if anybody can help, thanks.
    Attached Files

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  • replied
    GallonmateYou can't distribute UE4 editor freely outside of github fork due to the licensing limitations. There are two ways to get modified Unreal to people: either via fork from official repo or binaries distributed via Epic Launcher, which they don't offer for custom builds like these, they only offer this service for select partners that wish to add modding option for their game and this custom UE4 engine version is then distributed through Epic Launcher by Epic itself.

    Even if self hosting was allowed (which it is not), most people wouldn't have even resources to host this amount of data for others while providing it for free. Github fork with source code distribution is only viable option.

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  • replied
    Originally posted by Gallonmate View Post
    Please accuse my ignorance but why can't we just download custom pre-compiled versions of ue4? Does anyone have a link to completed compile versions, or do customs versions of ue4 just not work like this?
    because the source is like 1-2GB plus a 3-4Gb download when building it, fully compiled it gets to around 60Gb.
    it's super easy to compile it as well

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  • replied
    Please accuse my ignorance but why can't we just download custom pre-compiled versions of ue4? Does anyone have a link to completed compile versions, or do customs versions of ue4 just not work like this?

    Leave a comment:


  • replied
    Originally posted by VRWijnen View Post

    This repo works thanks for your help.
    That's nice to hear. I've pushed the change into main repo now as well: https://github.com/0lento/UnrealEngi...4.19-GameWorks so hoping people will not stumble on this anymore.

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  • replied
    Originally posted by 0lento View Post
    VRWijnen could you try cloning the repo from this temp branch and see if it packages now? https://github.com/0lento/UnrealEngi...-GameWorks-Fix
    This repo contains the 4.20 build fix for that lib but I can't verify if it helps as everything seems to work on my end regardless.
    This repo works thanks for your help.

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  • replied
    0lento When I turned of media/WMF I was able to build the project. If you don't mind I will test your new repo bit later.
    Last edited by VRWijnen; 07-17-2018, 03:02 AM.

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  • replied
    Originally posted by 0lento View Post
    VRWijnen seems like this is related to the newest VS2017-version and UE 4.19 somehow (even non-gameworks versions): https://answers.unrealengine.com/que...e-my-game.html

    Since this happens on packaging, you could try disabling the media / WMF related plugins from the project if you don't need them. I don't know if it still tries to compile these though.
    I only have it on Gameworks versions, but I still will try your solutions.

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  • replied
    Is there any way to enable flex collision with skeletal mesh per poly?

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  • replied
    Thank you 0lento. Yudaman!

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