Flex does not work on the graphics card GTX 460?
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Originally posted by gboxentertainment View PostIf you look through an earlier part of this thread, I provide a way to enable this.
https://forums.unrealengine.com/show...l=1#post226862
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Originally posted by zHD131z View PostFlex does not work on the graphics card GTX 460?
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Hi everybody,
I'm an UE4 user but new to Flex here. I'd downloaded and built the Flex branch, then opened the Flex UE4 project, only to discover that no simulation seems to be taking place(no collisions between particles against surroundings, or player actor against objects).
I have Geforce GTX 295 in my system, not sure if this is enough to support Flex?
Any tip you can give would be greatly appreciated :-)
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Originally posted by rabellogp View PostI've also noticed that. But in some cases I've found out that it's the light itself that is being turned off while I'm not looking at it and the camera is not inside the Spotlig volume.
edit: No, it's not the lights... I did some more tests and turned out the shadows stuff is actually resolution changes that UE4 applies on them when I get far from the spotlight. And the direct light turning off case here was just the voxels near them not being generated while I'm not looking at them. You are right.
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Does the Unreal integration for Flex allow developers to get feedback from the simulation(eg. contacts, particle position/velocity etc) as well as modify it(eg. apply forces, create/delete Flex entities etc), as per the functionality exposed in the Flex API?
I'm trying to figure out how to build game-play around Flex with UE4 blueprints, but don't see how this can be accomplished...
Umm, is there actually any documentation regarding usage of Flex within UE4?
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Originally posted by Melvin Eng View PostDoes the Unreal integration for Flex allow developers to get feedback from the simulation(eg. contacts, particle position/velocity etc) as well as modify it(eg. apply forces, create/delete Flex entities etc), as per the functionality exposed in the Flex API?
I'm trying to figure out how to build game-play around Flex with UE4 blueprints, but don't see how this can be accomplished...
Umm, is there actually any documentation regarding usage of Flex within UE4?
If you create something cool, please make a video tutorial.
Cheers
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