Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by Jerry.Richards View Post
    formatc2013 Actually, at the moment I am working on my own editor and game engine. Basically creating a product to compete with 3dsMax/Maya and UE4/5. I am offering my help since this is somewhat fresh on my mind, and it makes use of NVidia codebase (I love NVidia and have used their products for years). I cannot spend too much time on it but if it is something that you will use then I'll take a quick stab at it. . . but offer no promises. Some of the bugs can take hours to track down.
    That sounds like a daunting task. Are you working on it alone?

    Comment


      4.25 evry time crash when groom importing

      Comment


        Hi there, I am trying to create a custom built of Unreal Engine for my Studio and I want Gameworks Plugin to be installed there. I have downloaded Gameworks for ue 4.21 and I see there are plugin folders there containing Gameworks features. If I generate Visual Studio files from there and then rebuild it, will it install??

        Anyone can help me on this issue and also I am willing to pay for the job done

        Comment


          Can I install HBAO+ plugin on existing ue 4.25 or 4.26 preview ?

          Comment


            Is it possible to use Flex with the latest version of UE4(4.25.4)?
            I compiled Flex and it uses the compiled version of UE4(4.19), I would like to work with Flex in the latest version of UE4.

            Comment

            Working...
            X