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    Is there any news about Physx4 in UE4?
    Modular Japanese HouseScaffold System
    Snap Plugin for EditorSnap Plugin for Games
    TwitterBlogYoutubeitch.io

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      Originally posted by scha View Post
      Is there any news about Physx4 in UE4?
      Btw, tried the isaac sim mentioned above, it comes with PhysX 4 instead of 3. So I built the engine (without the demo itself) and changed the solver to the new TGS solver, and it works.
      Well, it's kinda unstable, but it solves constraints much better at first glance

      Check the video here:

      https://twitter.com/games_inu/status...46388760207360
      Modular Japanese HouseScaffold System
      Snap Plugin for EditorSnap Plugin for Games
      TwitterBlogYoutubeitch.io

      Comment


        Originally posted by WindyStrife View Post
        @0lento: Compie Gamework 4.21 + Wavework with TrueSky Plugin give me this error, i tried it with source build 4.21.2 from epic games and it can complie,
        How can I fix it?? If you can let me know, thank you!

        Code:
        2> [1/1] UE4Editor-TrueSkyPlugin.dll
        2> Creating library K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Development\TrueSkyPlugin\UE4Editor-TrueSkyPlugin.suppressed.lib and object K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Development\TrueSkyPlugin\UE4Editor-TrueSkyPlugin.suppressed.exp
        2>Module.TrueSkyPlugin.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FD3D12CommandListHandle::AddUAVBarrier(class FD3D12Resource *)" (?AddUAVBarrier@FD3D12CommandListHandle@@QEAAXPEAVFD3D12Resource@@@Z) referenced in function "public: static void __cdecl FD3D12DynamicRHI::TransitionResourceWithTracking(class FD3D12CommandListHandle &,class FD3D12Resource *,enum D3D12_RESOURCE_STATES,unsigned int)" (?TransitionResourceWithTracking@FD3D12DynamicRHI@@SAXAEAVFD3D12CommandListHandle@@PEAVFD3D12Resource@@W4D3D12_RESOURCE_STATES@@I@Z)
        2>K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Binaries\Win64\UE4Editor-TrueSkyPlugin.dll : fatal error LNK1120: 1 unresolved externals
        2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Binaries\Win64\UE4Editor-TrueSkyPlugin.dll
        2> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
        2>Total build time: 73.57 seconds (Parallel executor: 0.00 seconds)
        2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
        2>Done building project "UE4.vcxproj" -- FAILED.
        WindyStrife - Did you find a workaround ?

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          any person update hairworks in 4.24

          Comment


            Originally posted by samrat333 View Post
            any person update hairworks in 4.24
            If it doesn't have to be HairWorks specifically, have you tried TressFX? https://forums.unrealengine.com/deve...se-open-source
            I think their version is based on 4.23 atm.
            https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

            Comment


              we download https://github.com/kostenickj/UE4_TressFX branch and compile visual studio 2019 but error we try other branch 4.24 or 4.23 but visual studio 2019 every time error any idea

              Comment


                Originally posted by 0lento View Post

                If it doesn't have to be HairWorks specifically, have you tried TressFX? https://forums.unrealengine.com/deve...se-open-source
                I think their version is based on 4.23 atm.
                I managed to build their TressFX integration but the engine is still a bit unstable and I think it has something to do with Tressfx shader and Planar Reflection activated, I'm still trying to figure it out. Visually, Hairworks still looks and performs better than TressFX on my rig. Hopefully someone will manage to port Hairworks to 4.23 or 4.24.

                I would be forever grateful!

                Comment


                  Originally posted by samrat333 View Post
                  we download https://github.com/kostenickj/UE4_TressFX branch and compile visual studio 2019 but error we try other branch 4.24 or 4.23 but visual studio 2019 every time error any idea
                  I managed to successfully build their TressFX integration with Visual Studio 2017. Have you tried building it with this version?

                  Comment


                    hairworks look realistic

                    Comment


                      hello everybody !! are there any updated on whether if and when we'll see Gameworks in 4.23 ??
                      I'm itchyyy

                      Comment


                        It would be great if someone WOuld be get HBAO, working on 4.24 too, iw as trying but i have Compile errors :I

                        Comment


                          I think the most lack of hairworks is it seems doesn't support tranceparent. TressFX has a soft look, it can run 90 FPS for 1 hair model in my GTX 1050 CARD.
                          Maybe the new hair component in version 4.24 will have a wonderful solution.
                          TressFX:
                          Click image for larger version  Name:	TressFX.jpg Views:	0 Size:	80.2 KB ID:	1700353

                          Hiarworks:
                          Click image for larger version  Name:	Hairworks.jpg Views:	0 Size:	83.1 KB ID:	1700354

                          Comment


                            https://twitter.com/i/status/1204127992982753280

                            4.24 hairworks is the best IMO

                            Comment


                              Hi, is there any waveworks 4.24.1?
                              thanks.

                              Comment


                                Hi everyone,

                                For our senior project, we requested a new version of WaveWorks. Therefore, we need to integrate the new version to one of the Unreal Engine versions.
                                We would like to know how to do it.
                                Can someone walkthrough us?

                                Many thanks,
                                Kaan Taha Koken
                                METU - Computer Engineering

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