Originally posted by 0lento
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Last edited by DarkS474; 06-06-2019, 04:49 AM.
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Originally posted by DarkS474 View Post
In theory Chaos API should be production ready with UE 4.24 while still in beta/preview in the upcoming 4.23 to test it out and report any bugs... which means by Q4 '19 it should be possible to use Chaos API expecting only minor bugs (or no bugs .. although that is usually almost impossible)
I just try to set people to have realistic expectations.
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by porckchop View PostHey Olento can you tell me how to get wheel hit results from ue4's wheeled vehicle wheels thru a c++ function library, like maybe a code snippet or something? I want to get surface material and at track and particle effects to it without additional traces. I mean if you can.
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by CRYOMEN View PostDoes anybody had problem with 0lento GameWorks builds?
This crashing every time I am opening large projects like Character Interaction, or maps from Soul: City, Soul: Cave.
Showing message: Array index out of boundshttps://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by Stanisgrox View PostHello. I faced with problem that I can't access to gameworks repository after linking GitHub and Epic accounts 1 week ago.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View PostYou sure this is specific to the GW branch? Can you check if you get that same error on stock UE 4.21.2?
Good question. I checked this in UE 4.21.2 from the stock, and it seems okay. All three (Character Interaction, Soul City, Soul Cave) passed the load test.
Also I had non GW custom build of UE 4.21, it worked fine too.
Just in case Soul City and Soul Cave are available for free at Marketplace, so it will be easy to reproduce.
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Originally posted by CRYOMEN View PostJust in case Soul City and Soul Cave are available for free at Marketplace, so it will be easy to reproduce.
I just did fresh build for my 4.21-GameWorks and opened Soul: Cave with it. It worked fine in the editor without errors (I also opened all included maps with it just to make sure it's not some specific level that triggers the error). It also worked fine when I packaged it with Shipping & 64-bit conf and ran the result in standalone so there's not much I can do from my end unless you can give more specific repro case I'm afraid :/
edit: I originally opened Soul: Cave as a blueprint project. I now also tested Soul: City with c++ project as well but it works fine on my end too, all levels load up fine. Both tested on my 4.21.2 GameWorks branch.
Also, have you used the branch with or without WaveWorks? The branch I'm testing with now doesn't have WaveWorks.Last edited by 0lento; 06-30-2019, 04:29 PM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View PostAlso, have you used the branch with or without WaveWorks? The branch I'm testing with now doesn't have WaveWorks.
The steps as below:
1. Create a new project
2. In the EPIC launcher add Soul: Cave into project. Select version as 4.21
3. In the new project open Soul: Cave map
4. At this point it will crashLast edited by CRYOMEN; 07-03-2019, 03:11 PM.
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Originally posted by CRYOMEN View PostThe steps as below:
1. Create a new project
2. In the EPIC launcher add Soul: Cave into project. Select version as 4.21
3. In the new project open Soul: Cave map
4. At this point it will crashhttps://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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