Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    FYI - Looks like the version of Blast in 4.22 Preview is incomplete? No BlastEditor or "Create Blast Mesh" in editor?
    https://www.casualdistractiongames.com

    Comment


      Originally posted by OptimisticMonkey View Post
      FYI - Looks like the version of Blast in 4.22 Preview is incomplete? No BlastEditor or "Create Blast Mesh" in editor?
      I didn't see any editor bits there but I only looked at it briefly.
      Last edited by 0lento; 03-07-2019, 10:35 PM.
      https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

      Comment


        hi there
        guys plz don't delete my post, and help me
        i use the latest game work 4.21 from 0lento
        im using vr for my work
        every thing is fine and working, except for wave work
        i don't use wave work in my level but in GPU profile saying wave work using 1.7 ms
        i really dont know how can i disable it
        plz help me , wave work ruining my work
        ty

        Comment


          0lento (or anyone else), do you happen to know if the 4.20 FleX branch is capable of building installed (binary) builds?

          I seem to get some issues related to linker errors and maybe, just trying a clean build from scratch again and I'll post the automation tool log when it's done (if it fails again, of course).

          EDIT: So after testing it seems the DebugGame configuration on 0lento's branch doesn't seem to work properly not in terms of general functionality but just for making installed builds, enabling only Development and Shipping configurations seems to work fine, I did get some complaints about VS2015 compiled binaries but it all seems to work with the example flex project.
          Last edited by KamikazeXeX; 03-04-2019, 05:06 PM.

          Comment


            Are there any plans on adding support for diffuse particles to the Flex build? Or has anyone gotten this to work and can give me some pointers on how to do it?

            Comment


              Hi everyone,
              I cant get unreal 4.21 to accept a .apx from hairworks. I'm not a programmer as I'm the modeler/animator so can anyone break it down for me how to force feed my hair file to unreal? Currently when I try to import it, it says .apx file types not recognized.
              Thanks in advance

              Comment


                Originally posted by 0lento View Post
                Just pushed out update for merged 4.21 GameWorks: https://github.com/0lento/UnrealEngi...4.21-GameWorks

                This repo contains following GameWorks techs:
                - Blast 1.1.4
                - Flow 1.0.1
                - HairWorks 1.4
                - HBAO+ 4
                - TXAA 3
                - VXGI 2.0.1

                In addition it has support for fixed timestepping for physics and has UE4 wrappers for PhysX contact modifications (I'll make example later on how to use these to your advantage). I've tested most of the techs to work fine on sample projects using both editor and packaged development builds so things should be in order but do report if you have issues with it.
                Hi Olento,
                I started digging through this hoping to see exactly this. You are awesome, but the link is down. Can you re upload this? And maybe also give me a link to instructions of how to install a patch like this?

                Thanks!

                Comment


                  Originally posted by tfro19 View Post
                  You are awesome, but the link is down. Can you re upload this? And maybe also give me a link to instructions of how to install a patch like this?
                  You need your Epic account linked to your github account to be able to access any UE4 fork: https://www.unrealengine.com/en-US/ue4-on-github
                  It's also not a patch, it's modified engine version. Meaning you have to build the engine from the forks source code and use that custom build to use these techs.
                  https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                  Comment


                    Originally posted by KamikazeXeX View Post
                    EDIT: So after testing it seems the DebugGame configuration on 0lento's branch doesn't seem to work properly not in terms of general functionality but just for making installed builds, enabling only Development and Shipping configurations seems to work fine
                    This frankly doesn't surprise me, I haven't test compiled debug build for the engine itself for ages so these things may slip through

                    https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                    Comment


                      Originally posted by Sarevok View Post
                      I cant get unreal 4.21 to accept a .apx from hairworks. I'm not a programmer as I'm the modeler/animator so can anyone break it down for me how to force feed my hair file to unreal? Currently when I try to import it, it says .apx file types not recognized.
                      I don't know much about HairWorks authoring but I think you still need to use matching HairWorks plugin on your modeling tool to export HairWorks assets. My 4.21 fork uses HairWorks 1.4. I'd start by looking how the HairWorks sample scene is setup and what kind of assets it uses.
                      https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                      Comment


                        Originally posted by LX.Simedix View Post
                        every thing is fine and working, except for wave work
                        i don't use wave work in my level but in GPU profile saying wave work using 1.7 ms
                        i really dont know how can i disable itty
                        Is this still an issue? I don't remember if you can disable WaveWorks with some console parameter. I wasn't aware of WaveWorks adding a cost unused though and I don't really have time to investigate it myself now so I put out different branches with and without WaveWorks merge:

                        https://github.com/0lento/UnrealEngi...4.21-GameWorks (Blast, Flow, HairWorks, HBAO+, TXAA ad VXGI2)
                        https://github.com/0lento/UnrealEngi...orks+WaveWorks (same as above but with WaveWorks)
                        Last edited by 0lento; 03-11-2019, 09:53 AM.
                        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                        Comment


                          Hello again, sorry if I'm missing something, but I've now linked my epic account to my github account like in the link you posted, but both of those github links in your last post still 404 for me. Any other reason that would happen?

                          Thanks again!

                          Comment


                            Originally posted by Sarevok View Post
                            Hello again, sorry if I'm missing something, but I've now linked my epic account to my github account like in the link you posted, but both of those github links in your last post still 404 for me. Any other reason that would happen?
                            It may take some time to activate, I think you should get email when they are linked. If link is fine, make sure you are logged in to that account when trying to access the ue4 fork.

                            https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                            Comment


                              I got it! Thanks so much! It sent the invite link to my other email which I used for github, not that I used for Epic.... Man I'm dumb

                              Comment


                                I now realized that I'm using hairworks 1.2. It is still the active link at this page:

                                https://developer.nvidia.com/hairworks

                                How do I download 1.4?

                                It seems like 1.2 isnt saving out usable files for me.

                                Comment

                                Working...
                                X