FYI - Looks like the version of Blast in 4.22 Preview is incomplete? No BlastEditor or "Create Blast Mesh" in editor?
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Originally posted by OptimisticMonkey View PostFYI - Looks like the version of Blast in 4.22 Preview is incomplete? No BlastEditor or "Create Blast Mesh" in editor?Last edited by 0lento; 03-07-2019, 10:35 PM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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hi there
guys plz don't delete my post, and help me
i use the latest game work 4.21 from 0lento
im using vr for my work
every thing is fine and working, except for wave work
i don't use wave work in my level but in GPU profile saying wave work using 1.7 ms
i really dont know how can i disable it
plz help me , wave work ruining my work
ty
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0lento (or anyone else), do you happen to know if the 4.20 FleX branch is capable of building installed (binary) builds?
I seem to get some issues related to linker errors and maybe, just trying a clean build from scratch again and I'll post the automation tool log when it's done (if it fails again, of course).
EDIT: So after testing it seems the DebugGame configuration on 0lento's branch doesn't seem to work properly not in terms of general functionality but just for making installed builds, enabling only Development and Shipping configurations seems to work fine, I did get some complaints about VS2015 compiled binaries but it all seems to work with the example flex project.Last edited by KamikazeXeX; 03-04-2019, 05:06 PM.
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Originally posted by 0lento View PostJust pushed out update for merged 4.21 GameWorks: https://github.com/0lento/UnrealEngi...4.21-GameWorks
This repo contains following GameWorks techs:
- Blast 1.1.4
- Flow 1.0.1
- HairWorks 1.4
- HBAO+ 4
- TXAA 3
- VXGI 2.0.1
In addition it has support for fixed timestepping for physics and has UE4 wrappers for PhysX contact modifications (I'll make example later on how to use these to your advantage). I've tested most of the techs to work fine on sample projects using both editor and packaged development builds so things should be in order but do report if you have issues with it.
I started digging through this hoping to see exactly this. You are awesome, but the link is down. Can you re upload this? And maybe also give me a link to instructions of how to install a patch like this?
Thanks!
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Originally posted by tfro19 View PostYou are awesome, but the link is down. Can you re upload this? And maybe also give me a link to instructions of how to install a patch like this?
It's also not a patch, it's modified engine version. Meaning you have to build the engine from the forks source code and use that custom build to use these techs.
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by KamikazeXeX View PostEDIT: So after testing it seems the DebugGame configuration on 0lento's branch doesn't seem to work properly not in terms of general functionality but just for making installed builds, enabling only Development and Shipping configurations seems to work fine
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by Sarevok View PostI cant get unreal 4.21 to accept a .apx from hairworks. I'm not a programmer as I'm the modeler/animator so can anyone break it down for me how to force feed my hair file to unreal? Currently when I try to import it, it says .apx file types not recognized.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by LX.Simedix View Postevery thing is fine and working, except for wave work
i don't use wave work in my level but in GPU profile saying wave work using 1.7 ms
i really dont know how can i disable itty
https://github.com/0lento/UnrealEngi...4.21-GameWorks (Blast, Flow, HairWorks, HBAO+, TXAA ad VXGI2)
https://github.com/0lento/UnrealEngi...orks+WaveWorks (same as above but with WaveWorks)Last edited by 0lento; 03-11-2019, 09:53 AM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by Sarevok View PostHello again, sorry if I'm missing something, but I've now linked my epic account to my github account like in the link you posted, but both of those github links in your last post still 404 for me. Any other reason that would happen?
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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I now realized that I'm using hairworks 1.2. It is still the active link at this page:
https://developer.nvidia.com/hairworks
How do I download 1.4?
It seems like 1.2 isnt saving out usable files for me.
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