Why are you guys messing with 4.20 when it has a lot of issues, especially with physics, shouldn't you be messing with 4.21. At least.
Announcement
Collapse
No announcement yet.
NVIDIA GameWorks Integration
Collapse
X
-
ahmadsy1 he was quoting my post from last month (I dunno why):
Originally posted by 0lento View PostThe main issue with FleX is just the work amount, I haven't encountered any showstoppers there, I just simply don't have time to fix all the issues. Main thing that will keep people busy who will try to port it to 4.21 is the physics changes but you can find plenty of examples of the new physics interface on the code base (this is how I ported Blast to 4.21).https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
-
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
-
Olento is Blast completely implemented as plugin? Or does it require engine modifications to use in stock 4.21.2?
Comment
-
Awesome - thank you!
Unfortunately, when I enable plugin in 4.22 Preview I get:
" Plugin BlastPlugin failed to load because module BlastAuthoring could not be loaded. There may be operating system error or the module may not be properly setup"
:-(Last edited by OptimisticMonkey; 02-18-2019, 12:54 PM.
Comment
-
OptimisticMonkey
Maybe you need to change BuildID in .modules files? It could coincide with other module files.
Comment
-
Hi 0lento,
thanks for your amazing work, I've just cloned your repo (gameworks 4.21 at https://github.com/0lento/UnrealEngi...4.21-GameWorks) and it seems to have some problem with sample scene of waveworks (the little scene, with a little tub.
You can find attached the crash screenshot.
I've also created an empty scene, and it crashed again in the moment I dragged WaterPlane_Blueprint, so I suppose it's an issue related to it.
Comment
-
Hi 0lento
thanks for your amazing work! Almost everything seems to be fine!
Just one little thing: I'm trying to use waveworks example project and it happens to crash both when I open the little example scene (the little tub, not the ocean one) and when I drag the WaterPlane_Blueprint onto an empty scene, or just opening that BP.
The problem seems to be confined to that BP. Since I'm starting a project with wavework, I need to know if it's safe enough to use this 4.21 version rather than 4.19 official release.
That being said, could you confirm that is just some broken shader of that BP and nothing more to worry about?
I've attached a screenshot of the crash.
Thanks in advance
Best Regards
Dario
Comment
-
Originally posted by Darix89 View PostHi 0lentoI'm trying to use waveworks example project and it happens to crash both when I open the little example scene (the little tub, not the ocean one) and when I drag the WaterPlane_Blueprint onto an empty scene, or just opening that BP.
The problem seems to be confined to that BP.
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
Comment