Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Hi. I really like the Gameworks technology and I am very grateful of the folk that merge these branches into usable forks. Also very grateful of the developers at nvidia for the amazing work they offer to us. But is this the plan? Develop, upgrade, compile? Can the people at nvidia let us know what is the plan besides this? Are these techs will be merged into an official branch eventually? maybe a compiled version?
    Thank you!

    Leave a comment:


  • replied
    Sorry, you are not authorized to view this page

    Leave a comment:


  • replied
    Excuse for impudence, and long still to wait for GamerWorks?

    Leave a comment:


  • replied
    Hi all!

    https://github.com/Sevenplex/UnrealEngine/tree/4.19-HairWorks




    Many thanks Xu Nie (niexuchina) for the hint UpdateBounds() in HairWorksComponent.

    Leave a comment:


  • replied
    Who started transfer GameWorks to 4.19?

    Leave a comment:


  • replied
    hi guys any update from gdc 2018 for vxgi? any video? rtx great tech but (4x titanV over priced for me lol) we can use vxgi still on 970 gtx like old GPU's limit mapsize at 32-64.

    i got some tests and package link in youtube. https://www.youtube.com/watch?v=Ts76Y_828Hk
    Last edited by Nocturness; 03-24-2018, 05:40 AM.

    Leave a comment:


  • replied
    Originally posted by jojo8026 View Post

    please get this integrated as soon as possible

    https://developer.nvidia.com/gameworks-ray-tracing
    It's for NVIDIA Volta Card

    But i will try if i can

    Leave a comment:


  • replied
    Originally posted by jojo8026 View Post

    please get this integrated as soon as possible

    https://developer.nvidia.com/gameworks-ray-tracing
    I think you might have to be patient, that one's not even released yet. ( And probably won't be until after Nvidia's Volta GPUs are out on market, since it's designed primarily for those.)



    There is one thing I'm curious about. Most of the interest here is on the gameworks things in general, but I'm curious about their VRWorks.
    I used the Multires-shading previously when that was standalone, but does anyone here have experience with using their newer VRWorks-Graphics bundle?

    I'm curious how many features are enabled in the unreal build, and also very curious if stuff like multi-res-shading nowadays is compatible with forwards rendering as well.

    Leave a comment:


  • replied
    Originally posted by WindyStrife View Post

    I will try as soon as posible, now i am too busy
    please get this integrated as soon as possible

    https://developer.nvidia.com/gameworks-ray-tracing

    Leave a comment:


  • replied
    This will be interesting! Let's hope that with the recent focus on optimization, VXGI is finally a practical solution.
    http://schedule.gdconf.com/session/a...-nvidia/856294

    Leave a comment:

Working...
X