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NVIDIA GameWorks Integration

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  • replied
    I made an experimental 4.19 branch with VXGI, Flow and Blast.

    Couple issues left, like Blast Editor isn't fully working (Opening or creating a Blast mesh with more than 1 depth of destruction crash the editor) and Flow grid Color map are stuck to 64.

    VXGI should be working as well as in 4.18.

    It can package games, which was the most important part of me hehe.


    Will probably share it on my github repo in coming days. Also nvidia Bgaldrikian said on Github that we would most likely get a Blast branch for 4.19 'soonish'


    Last edited by MaximeDupart; 03-28-2018, 01:26 PM.

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  • replied
    Great work

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  • replied
    Originally posted by catalejo View Post
    Hi. I really like the Gameworks technology and I am very grateful of the folk that merge these branches into usable forks. Also very grateful of the developers at nvidia for the amazing work they offer to us. But is this the plan? Develop, upgrade, compile? Can the people at nvidia let us know what is the plan besides this? Are these techs will be merged into an official branch eventually? maybe a compiled version?
    Thank you!
    Totally agree with the question!

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  • replied
    Originally posted by sudey8899 View Post

    Excuse for impudence, and long still to wait for GamerWorks?
    I don't now.

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  • replied
    Sorry for the stupid question, but when using emissive meshes for lighting with VXGI, how do you get shadows on dynamic/movable meshes? I'm guessing there's a material setting for it but can't figure out what it is.

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  • replied
    Hi. I really like the Gameworks technology and I am very grateful of the folk that merge these branches into usable forks. Also very grateful of the developers at nvidia for the amazing work they offer to us. But is this the plan? Develop, upgrade, compile? Can the people at nvidia let us know what is the plan besides this? Are these techs will be merged into an official branch eventually? maybe a compiled version?
    Thank you!

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  • replied
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  • replied
    Excuse for impudence, and long still to wait for GamerWorks?

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  • replied
    Hi all!

    https://github.com/Sevenplex/UnrealEngine/tree/4.19-HairWorks




    Many thanks Xu Nie (niexuchina) for the hint UpdateBounds() in HairWorksComponent.

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  • replied
    Who started transfer GameWorks to 4.19?

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