Originally posted by 0lento
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NVIDIA GameWorks Integration
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Does this https://github.com/windystrife/Unrea...AGameWorks#mac build on Mac 10.14? I got compiling errors under Xcode 10 and older versions I'm not the only one having problems building gamewors on Mac Than you.
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Like mechadeck (TritonSailor) mentioned, he's been working on WaveWorks for 4.21 for a while. I took his changes (thanks for all the work!), made some small tweaks and WaveWorks is now on 4.21-GameWorks branch. I'm not super happy about the Nvidia GPU dependency on WaveWorks but VXGI2 is even more limited in terms of supported GPUs so I merged it in anyway. This also triggered some build issues with TXAA so had to fix those as well. Here's link and full list again:
https://github.com/0lento/UnrealEngi...4.21-GameWorks (UE 4.21.1, Nvidia Blast, Flow, HairWorks, HBAO+, TXAA, WaveWorks and VXGI 2)
Worth noting that I don't know what happens with the WaveWorks on VR so no guarantees it works there..
Tagging LexCurtis, as you were asking about WaveWorks before.Last edited by 0lento; 03-11-2019, 10:05 AM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View PostLike mechadeck (TritonSailor) mentioned, he's been working on WaveWorks for 4.21 for a while. I took his changes (thanks for all the work!), made some small tweaks and WaveWorks is now on 4.21-GameWorks branch. I'm not super happy about the Nvidia GPU dependency on WaveWorks but VXGI2 is even more limited in terms of supported GPUs so I merged it in anyway. This also triggered some build issues with TXAA so had to fix those as well. Here's link and full list again:
https://github.com/0lento/UnrealEngi...4.21-GameWorks (UE 4.21.1, PhysX additions, Nvidia Blast, Flow, HairWorks, HBAO+, TXAA, WaveWorks and VXGI 2)
Worth noting that I don't know what happens with the WaveWorks on VR so no guarantees it works there..
Tagging LexCurtis, 最后的馒头 as you were asking about WaveWorks before.thank you olento but Flex and Volumetric light need this branch
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Originally posted by samrat333 View PostOriginally posted by porckchop View PostFlex for 4.21 Please AnyoneOriginally posted by enoes View Post
oh nothank you olento but Flex and Volumetric light need this branch
https://github.com/0lento/UnrealEngi...21-GW-FleX-WIP
https://github.com/0lento/UnrealEngi...4.21-GW-VL-WIP
Do not expect these to work - they don't.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View Post
If you have spare time (I don't have atm) and want to fix these yourself, here are my WIP branches. Both have README.md that has notes in the beginning what's broken:
https://github.com/0lento/UnrealEngi...21-GW-FleX-WIP
https://github.com/0lento/UnrealEngi...4.21-GW-VL-WIP
Do not expect these to work - they don't.
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Originally posted by malcriado View PostIm getting this error everytime i tried to run setup, any ideas?https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View PostYour folder path is too long (UE4 itself has pretty long path and your system path + ue4's paths just don't fit into that limitation). Place ue4 closer to root folder to fix it.
This BUG has been found in the current testing of Waveworks, and other content runs perfectly.
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