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    Originally posted by KuroSekaie View Post
    What i need to run when im adding Files to a Project?, when i want Merge Gameworks , and im just adding 1 NEW File or dll libary i get this Problem when i generate project Files, can someone please help me

    Thanks

    https://puu.sh/CfHlV/f8fb9c5dd5.png
    select ue4 and build

    Comment


      Are the test projects blueprint only or blueprint and/0r C++??

      Comment


        Quick question, i hope someone can help me out here...
        I just build a UE4 VXGI2 branch from Github, everything works just fine, just the size of the Engine folder seems a bit extreme to me, its about 66GB big... Is this normal ?

        Comment


          Originally posted by A-J-K View Post
          Quick question, i hope someone can help me out here...
          I just build a UE4 VXGI2 branch from Github, everything works just fine, just the size of the Engine folder seems a bit extreme to me, its about 66GB big... Is this normal ?
          if 4.21 its ok

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            wow ok, just wondering why the launcher version of UE4.21 is only around 23 GB big.

            Comment


              Originally posted by A-J-K View Post
              wow ok, just wondering why the launcher version of UE4.21 is only around 23 GB big.
              yes you do merge nvidia in ue4?

              Comment


                I would like to create flex diffuse particles (foam) to create a realistic creek in UE4.
                Like in the official NVIDIA demo:
                https://youtu.be/-S8wq0dz1H4?t=354

                I see there is a feature called Diffuse Particles:
                https://docs.nvidia.com/gameworks/co...ex/manual.html

                Is there a way to create diffuse particles, foam in Unreal Engine?
                I know GalaxyMan2015 created a custom solution two years ago, but this is only for UE 4.13.
                https://www.youtube.com/watch?v=4prOdjlSd-Y
                https://forums.unrealengine.com/comm...an=&viewfull=1
                This is not the same quality that we see in the NVIDIA demo, but a good starting point?

                I have tried to make fluid simulation offline in Blender, then exported the geometry cache via Alembic to UE. But this prouced only the fluid mesh and no whitewater, foam, that produces the realism to the water animation.
                Thanks.

                Comment


                  Originally posted by A-J-K View Post
                  Quick question, i hope someone can help me out here...
                  I just build a UE4 VXGI2 branch from Github, everything works just fine, just the size of the Engine folder seems a bit extreme to me, its about 66GB big... Is this normal ?
                  This is normal. Launchers version doesn't have the intermediate files you get from the compilation or pdb's for debugging (altho you can install pdb's manually on launcher too I think).
                  https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                  Comment


                    Originally posted by 0lento View Post
                    This is normal. Launchers version doesn't have the intermediate files you get from the compilation or pdb's for debugging (altho you can install pdb's manually on launcher too I think).
                    hi olento please merge your branch 4.21 flex and catclysm

                    Comment


                      cool many thanks for the quick answers!

                      Comment


                        Originally posted by samrat333 View Post

                        hi olento please merge your branch 4.21 flex and catclysm
                        There's no 4.21 FleX or 4.21 Cataclysm so answer would be no. Also cataclysm isn't even meant to be used in games, it's more of a proof of concept kind of thing, I'll quote it's readme directly here:
                        Cataclysm is an R&D Experiment, and not a supported product
                        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                        Comment


                          Originally posted by 0lento View Post

                          There's no 4.21 FleX or 4.21 Cataclysm so answer would be no. Also cataclysm isn't even meant to be used in games, it's more of a proof of concept kind of thing, I'll quote it's readme directly here:
                          hi olento, do you have something like ”how to merge gameworks & unreal“ guide?

                          because im using ubt 18.04 so VXGI is not works for me and shows error during compile. so i want to merge gameworks by myself.

                          If you kindly show me the way?

                          Thanks

                          Comment


                            Originally posted by 0lento View Post

                            There's no 4.21 FleX or 4.21 Cataclysm so answer would be no. Also cataclysm isn't even meant to be used in games, it's more of a proof of concept kind of thing, I'll quote it's readme directly here:
                            ok,but what about the ue4 4.21 + volumetric lighting

                            Comment


                              Originally posted by A100KA View Post

                              ok,but what about the ue4 4.21 + volumetric lighting
                              I actually tried merging volumetric lighting on first tech merges for 4.21 but it resulted in everything flickering in the editor. I could have missed some change though. I'm pretty busy right now on other things but can see if I can try the VL merge again at the end of the year/early next year unless someone else beats me to it.
                              https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                              Comment


                                Originally posted by NaveNIU View Post

                                hi olento, do you have something like ”how to merge gameworks & unreal“ guide?

                                because im using ubt 18.04 so VXGI is not works for me and shows error during compile. so i want to merge gameworks by myself.

                                If you kindly show me the way?

                                Thanks



                                There's a rough guide a few pages back.
                                Storyteller - An immersive VR audiobook player

                                Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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