Small status report, I pushed few techs in 4.21-GameWorks now:
https://github.com/0lento/UnrealEngi...4.21-GameWorks (includes 4.21.0-release, Blast, Flow, TXAA and my physics modifications)
I got HBAO+ and Volumetric Lighting both compiled on 4.21 as well but they require some additional changes to display properly so they are not in the public merge branch. Flex will take some additional effort due to the physics changes in 4.21 (had to do bunch of changes for Blast and Flow too) and I didn't examine HairWorks that much yet but it at least has some namespace issue that needs to be sorted out.
HBAO+ isn't all that important now that built-in SSAO works in forward rendering with 4.21 but I'll see if I can sort the rendering changes out so I can include it here, shouldn't be too big of an issue.
https://github.com/0lento/UnrealEngi...4.21-GameWorks (includes 4.21.0-release, Blast, Flow, TXAA and my physics modifications)
I got HBAO+ and Volumetric Lighting both compiled on 4.21 as well but they require some additional changes to display properly so they are not in the public merge branch. Flex will take some additional effort due to the physics changes in 4.21 (had to do bunch of changes for Blast and Flow too) and I didn't examine HairWorks that much yet but it at least has some namespace issue that needs to be sorted out.
HBAO+ isn't all that important now that built-in SSAO works in forward rendering with 4.21 but I'll see if I can sort the rendering changes out so I can include it here, shouldn't be too big of an issue.
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