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    You sir, are a beast. Keep it up, and thanks for all of your hard work <3 <3 <3

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      Originally posted by 0lento View Post
      I finally got time to merge kostenickj's HairWorks changes, thank you for making this . It took me a while to clean it up and only include the relevant parts but here they are:

      https://github.com/0lento/UnrealEngi...4.20-GameWorks (Blast, FleX, Flow, HairWorks, HBAO+, TXAA and Volumetric Lighting)

      I also put HairWorks on separate branch:
      https://github.com/0lento/UnrealEngi...4.20-HairWorks

      my other 4.20 branches are:
      https://github.com/0lento/UnrealEngine/tree/4.20-FleX
      https://github.com/0lento/UnrealEngi.../4.20-HBAOPlus
      https://github.com/0lento/UnrealEngi...e/4.20-Physics (Blast + my PhysX modifications)
      https://github.com/0lento/UnrealEngine/tree/4.20-VL (Nvidia's Volumetric Lighting)

      All these branches are updated to latest 4.20.3 as well.
      Awesome Sorry of my branch was a little messy!
      TressFX For Unreal | Morph Tools Plugin

      Comment


        Originally posted by kostenickj View Post
        Awesome Sorry of my branch was a little messy!
        No worries, I'm bit pedantic on some of the things so it probably took bit longer due to that thanks again!
        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

        Comment


          Originally posted by 0lento View Post
          I finally got time to merge kostenickj's HairWorks changes, thank you for making this . It took me a while to clean it up and only include the relevant parts but here they are:

          https://github.com/0lento/UnrealEngi...4.20-GameWorks (Blast, FleX, Flow, HairWorks, HBAO+, TXAA, Volumetric Lighting and optional PhysX mods)

          All these branches are updated to latest 4.20.3 as well.
          Exactly what I'm looking for <3! Just wanted to know the reason why you didn't have VXGI included or it's just your preference? Have a nice day!
          Animost Studio

          Comment


            Originally posted by sieumeo View Post
            Exactly what I'm looking for <3! Just wanted to know the reason why you didn't have VXGI included or it's just your preference? Have a nice day!
            Main reason is that it requires a lot of manual work (my time is limited so I have to choose my battles). I did check it initially and didn't feel like doing all that work to make it run, I did get HBAO+ from that same VXGI branch tho. In addition, VGXI2 is not a priority for me as it's Maxwell+ only tech so it can't really be used practically in real projects, more like for proof of concept things or isolated demos. VXGI 1 could technically be run on AMD hw and older Nvidias (even when it didn't run that good on them) so that was more appealing tech in by opinion.
            https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

            Comment


              Jumping into this thread after watching a lot of reviews from Youtubers regarding RTX cards over the last few weeks, i find it extremely irritating to see all this "gameworks" bashing among reviewers.
              I'm really grateful that we have access to such amazing tech here with Unreal Engine.
              LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

              Comment


                Also pushed preliminary 4.21 version of my physics branch:
                https://github.com/0lento/UnrealEngi...s/4.21-Physics (unreleased 4.21 with fixed timestepped physics and Nvidia Blast)

                Everything else seems to work but Blast has weird crash on machinegun mode, I couldn't yet figure out what caused it but it seems to be originated from UE4 side. They've changed a lot of the physics stuff so there could be some issues left from the changes.

                I do warn that 4.21 isn't anywhere ready yet and I will also overwrite this branch when the 4.21.0-release goes live, it's now there only for testing purposes.
                Last edited by 0lento; 03-11-2019, 10:12 AM.
                https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                Comment


                  https://github.com/0lento/UnrealEngi...4.20-GameWorks

                  4.20 hairworks crash every time when we load demo project in few bluprint human or etc and edit hairworks

                  Comment


                    Originally posted by samrat333 View Post
                    https://github.com/0lento/UnrealEngi...4.20-GameWorks

                    4.20 hairworks crash every time when we load demo project in few bluprint human or etc and edit hairworks
                    Did you try on https://github.com/kostenickj/Unreal...tree/420Mod2HW ? Kostenickj's version contained some changes I didn't include so that could be related.

                    Can you give repro scenario where the hairworks demo project would crash?
                    Last edited by 0lento; 10-06-2018, 09:56 AM.
                    https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                    Comment


                      Originally posted by 0lento View Post
                      Did you try on https://github.com/kostenickj/Unreal...tree/420Mod2HW ? Kostenickj's version contained some changes I didn't include so that could be related.

                      Can you give repro scenario where the hairworks demo project would crash?
                      yes you make in hairworks any tweak setting like density or lantgh every time hang but single work ok

                      Comment


                        I have been using HW on my branch extensively lately with no crash, so it may be related to something you didn't include?
                        TressFX For Unreal | Morph Tools Plugin

                        Comment


                          Originally posted by kostenickj View Post
                          I have been using HW on my branch extensively lately with no crash, so it may be related to something you didn't include?
                          yes it working but in olento gameworks have problem open demo project and insert all hair bp in editer or any tweak

                          Comment


                            Originally posted by kostenickj View Post
                            I have been using HW on my branch extensively lately with no crash, so it may be related to something you didn't include?
                            I've only tested for the demo project to run in editor and packaged, I didn't try tweaking it. I also double checked my changes and only differences between my cleaned up version and 420Mod2HW are basically these two commits which I omitted: https://github.com/kostenickj/Unreal...fc53719c81d67a, https://github.com/kostenickj/Unreal...2ffc203b638853 and I also didn't put this include in: https://github.com/kostenickj/Unreal...haders.usf#L14 as I didn't see the purpose.

                            kostenickj what is the bug with GPU skinning that your other commit fixed? Also can you tell the purpose of that usf inclusion I linked last (in case I missed something).

                            Anyway, I'll build 4.20-GameWorks now myself and see if I can repro the issue.
                            Last edited by 0lento; 10-06-2018, 01:28 PM.
                            https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                            Comment


                              Originally posted by 0lento View Post
                              I've only tested for the demo project to run in editor and packaged, I didn't try tweaking it. I also double checked my changes and only differences between my cleaned up version and 420Mod2HW are basically these two commits which I omitted: https://github.com/kostenickj/Unreal...fc53719c81d67a, https://github.com/kostenickj/Unreal...2ffc203b638853 and I also didn't put this include in: https://github.com/kostenickj/Unreal...haders.usf#L14 as I didn't see the purpose.

                              kostenickj what is the bug with GPU skinning that your other commit fixed? Also can you tell the purpose of that usf inclusion I linked last (in case I missed something).

                              Anyway, I'll build 4.20-GameWorks now myself and see if I can repro the issue.
                              The gpu skinning bug was related to this: https://answers.unrealengine.com/que...t-not-gpu.html, and it doesnt affect hairworks at all.

                              You are right about that include, probably not needed, but i included it because its in the official version.
                              TressFX For Unreal | Morph Tools Plugin

                              Comment


                                Originally posted by samrat333 View Post
                                yes it working but in olento gameworks have problem open demo project and insert all hair bp in editer or any tweak
                                I tried all kinds of things but I really can't make it crash on my end.

                                edit-> also checked my version of HairWorks being technically identical to kostenickj's version in functionality so that doesn't explain it either.
                                Last edited by 0lento; 10-08-2018, 11:09 AM.
                                https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

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