4.20 hairworks ????????
Announcement
Collapse
No announcement yet.
NVIDIA GameWorks Integration
Collapse
X
-
Originally posted by samrat333 View Post4.20 hairworks ????????
At this stage I'm waiting for 4.20 HairWorks to appear on https://github.com/niexuchina/UnrealEngineHairWorks and the other GameWorks things at https://github.com/NvPhysX/UnrealEngine (they are still all at 4.19)Last edited by 0lento; 08-13-2018, 01:34 PM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
- 1 like
Comment
-
I removed the offending check from 4.20 that made FleX crash on softbodies and FleX seems to run now, this is not a good solution but it acts as workaround for the time being. I still need to fix some of the issues found in packaging so I'll probably push FleX into 4.20 GameWorks repo tomorrow.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
- 1 like
Comment
-
I pushed the FleX update and added readme into: https://github.com/0lento/UnrealEngi...4.20-GameWorks
Be sure to check the readme for further details.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
- 3 likes
Comment
-
Originally posted by 0lento View PostI pushed the FleX update and added readme into: https://github.com/0lento/UnrealEngi...4.20-GameWorks
Be sure to check the readme for further details.
Comment
-
Added HBAO+ 4 into my 4.20-GameWorks merge. It's a slightly modified integration to fix some issues: it now uses SSAO RT instead of screen color, which a) lets us use this properly in forward rendering b) let's us use ue4's own ambient occlusion buffer visualization for HBAO+ c) in deferred, this will give weaker AO on lit areas, just like with built-in SSAO. New limitation of this approach is that you can't use HBAO+ and SSAO both on deferred now, so to see HBAO+, make sure SSAO is disabled.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
- 2 likes
Comment
-
0lentoGood afternoon! Faced a problem. After running Setup.bat when the last 8 files are loaded, i receive an error: Failed to download 'http://carbon-deps.s3.amazonaws.com/HBAO/f9087cb9877834890f057155fafbc424478f8de1': The remote server returned an error: (403) Forbidden. (WebException)Firewalls like disabled. Here's what it says if you go through the specified link in error.
<?xml version="1.0" encoding="ISO-8859-1"?>
<Error><Code>AccessDenied</Code>
<Message>Access Denied</Message>
<RequestId>E418F3BFA67D07F0</RequestId>
<HostId>jzIK5P00YfM+NiGsbDoTl5Pg6/SBEEaQRFCKllnRdlhmTk70Tfu+Zfa2ZjIXZ0WI/Zi/adwuIME=</HostId></Error>
Last edited by MiroYar; 08-17-2018, 06:14 AM.
Comment
-
MiroYar oh, that's explains how those dependencies worked thenI was kinda wondering about it but I seemed to have a local cache so it never failed for me. I just pushed a fix, should work now (you can also manually apply the changes from here https://github.com/0lento/UnrealEngi...fd7626b178cd0f if downloaded this as a zip)
Last edited by 0lento; 08-17-2018, 04:21 PM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
-
Originally posted by 0lento View PostMiroYar oh, that's explains how those dependencies worked thenI was kinda wondering about it but I seemed to have a local cache so it never failed for me. I just pushed a fix, should work now (you can also manually apply the changes from here https://github.com/0lento/UnrealEngi...fd7626b178cd0f if downloaded this as a zip)
Thank you!
Comment
-
Originally posted by SilentAndAsleep View PostI haven't used VXGI 2.0 in a while, has anybody been able to improve the performance with tweaks? I really need some real time GI for my game, VXGI 2.0 looks sweet but the performance impact is just too much.
It seems that VXGI 2 is hard-coded in reducing quality settings to anything usable in-game minus a 1070 or higher.
Comment
-
mrblimack, GameWorks techs in these UE4 branches are usually Win32 and Win64 only, Nvidia hasn't shipped libraries for other platforms even if their tech would support them. Only exception I know is that Blast also has Linux binaries for the those libs. But for example FleX is definitely windows only, you can check https://developer.nvidia.com/gameworks for further information on the actual libraries limitations (most are still limited to PC space).https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
Comment
Comment