Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    0lento sure.

    here is the link to pastebin: click

    Comment


      VRWijnen I went through a complete install from windows 10 up and ran into the same error you did. I added a couple extra libraries to VS outside of the ones automatically added when selecting UE game dev. I added four at a time till it worked so im not 100% sure which one it fixed it on but the last 4 were - unreal engine installer (I think this just downloads a zip the latest version of the stock engine) , Visual Studio Android support for unreal engine, Windows 10 SDK (10.0.16299.0), and finally VC++ 2015.3 v14.00.
      I'm not an expert, just trying to fiddle my way threw all of this so I hope it helps
      Last edited by Boosh55; 07-13-2018, 01:44 PM.

      Comment


        VRWijnen seems like this is related to the newest VS2017-version and UE 4.19 somehow (even non-gameworks versions): https://answers.unrealengine.com/que...e-my-game.html

        Since this happens on packaging, you could try disabling the media / WMF related plugins from the project if you don't need them. I don't know if it still tries to compile these though.
        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

        Comment


          I looked around the 4.20 sources and this commit has fixed the 4.20 compilation for some new VS2017 issue at least: https://github.com/EpicGames/UnrealE...37431e85198c73 I'll check first if I can repro the issue by updating to latest VS2017, I'm already running pretty new one (15.7.3 from 07 June 2018), newest is 15.7.5 so I'll update to that and see if anything breaks. If things break, I'll backport the build fix and verify if it works. I'll push it into 4.19-GameWorks if I can verify it helps on the build issue.
          https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

          Comment


            VRWijnen could you try cloning the repo from this temp branch and see if it packages now? https://github.com/0lento/UnrealEngi...-GameWorks-Fix
            This repo contains the 4.20 build fix for that lib but I can't verify if it helps as everything seems to work on my end regardless.
            https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

            Comment


              Thank you 0lento. Yudaman!

              Comment


                Is there any way to enable flex collision with skeletal mesh per poly?

                Comment


                  Originally posted by 0lento View Post
                  VRWijnen seems like this is related to the newest VS2017-version and UE 4.19 somehow (even non-gameworks versions): https://answers.unrealengine.com/que...e-my-game.html

                  Since this happens on packaging, you could try disabling the media / WMF related plugins from the project if you don't need them. I don't know if it still tries to compile these though.
                  I only have it on Gameworks versions, but I still will try your solutions.

                  Comment


                    0lento When I turned of media/WMF I was able to build the project. If you don't mind I will test your new repo bit later.
                    Last edited by VRWijnen; 07-17-2018, 03:02 AM.

                    Comment


                      Originally posted by 0lento View Post
                      VRWijnen could you try cloning the repo from this temp branch and see if it packages now? https://github.com/0lento/UnrealEngi...-GameWorks-Fix
                      This repo contains the 4.20 build fix for that lib but I can't verify if it helps as everything seems to work on my end regardless.
                      This repo works thanks for your help.

                      Comment


                        Originally posted by VRWijnen View Post

                        This repo works thanks for your help.
                        That's nice to hear. I've pushed the change into main repo now as well: https://github.com/0lento/UnrealEngi...4.19-GameWorks so hoping people will not stumble on this anymore.
                        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                        Comment


                          Please accuse my ignorance but why can't we just download custom pre-compiled versions of ue4? Does anyone have a link to completed compile versions, or do customs versions of ue4 just not work like this?

                          Comment


                            Originally posted by Gallonmate View Post
                            Please accuse my ignorance but why can't we just download custom pre-compiled versions of ue4? Does anyone have a link to completed compile versions, or do customs versions of ue4 just not work like this?
                            because the source is like 1-2GB plus a 3-4Gb download when building it, fully compiled it gets to around 60Gb.
                            it's super easy to compile it as well
                            CEO of Prydetech

                            https://www.artstation.com/ixicalibur

                            Originally posted by ixicalibur
                            Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

                            Comment


                              GallonmateYou can't distribute UE4 editor freely outside of github fork due to the licensing limitations. There are two ways to get modified Unreal to people: either via fork from official repo or binaries distributed via Epic Launcher, which they don't offer for custom builds like these, they only offer this service for select partners that wish to add modding option for their game and this custom UE4 engine version is then distributed through Epic Launcher by Epic itself.

                              Even if self hosting was allowed (which it is not), most people wouldn't have even resources to host this amount of data for others while providing it for free. Github fork with source code distribution is only viable option.
                              https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                              Comment


                                Apologies if this isn't the right place for this. My VXGI is visible in-editor, but disappears when played. See attached. The first is in-editor, the second after playing in selected viewport. I am out of my depth to even have a working compiled github fork... if anybody can help, thanks.
                                Attached Files
                                Derek Kaplan
                                Owner/Founder
                                OpenFlame.ca

                                Comment

                                Working...
                                X