0lento Thanks for the response. I went back and tried to do several more builds none of them worked. Eventually I downloaded VS2015 and it worked right off the bat. Must be something in 2017 it doesnt like.
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https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View PostI can't include substance on my fork as I'm not allowed to distribute source code from marketplace (substance plugin). You can get the plugin youself from the marketplace and place it into your own projects Plugins folder. Then generate your game's project files again and UE4 will compile substance plugin along with your project.
Worth mentioning that you need to have c++ project for this, so if your project is currently blueprint only, you need to do is place the substance plugin as I mentioned and then generate any dummy c++ file with UE4 editor to get the c++ solution file.
how to do this please any video
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Originally posted by Nigel_TacHaz View PostHas anyone heard about the Unity release date yet? I saw NVidia's stand up at GDC 2018. They showcased the Unity plugin they've made, and said it would be released after the event. That was back in March. Has anyone heard anything since? Thanks!https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by samrat333 View Posthow to do this please any video
Just figure out where the your stock UE4 is installed and navigate to it's <Engine Version>/Plugins/Marketplace folder, this is where substance plugin gets installed from Epic Launcher. You probably could just place this plugin into similar place on custom/Gameworks engine folder before you generate project files but I haven't tested this. Otherwise you can just place the plugin on <your project>/Plugins -folder and then generate the project files like mentioned before.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Nigel_TacHaz they just released 1.0 beta: https://assetstore.unity.com/package...-0-beta-121316
edit-> oops, that's only sample scenes, actual plugin is still missing (can't take long now tho)
edit 2-> actual plugin is now live as well: https://assetstore.unity.com/package...-0-beta-120425Last edited by 0lento; 07-19-2018, 08:24 AM.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Hi!
So I tried to combine both FleX and Blast together in UE4.19.2. Code wise merges fine and builds.
What's the best way to get a FlexActor (softbody) reacting to a BlastMeshActor? Right now it just passes through, and if I change the collision settings on the FlexActor to collide, it just fractures and destroys my BlastMeshActor?Last edited by Leon.Hui; 07-11-2018, 01:42 AM.
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Originally posted by Leon.Hui View PostWhat's the best way to get a FlexActor (softbody) reacting to a BlastMeshActor? Right now it just passes through, and if I change the collision settings on the FlexActor to collide, it just fractures and destroys my BlastMeshActor?
I intended to do an article or tutorial of sorts covering these things, but I have yet to find all the "magic" numbers for parameters and further... Well, Blast objects are so variable in their setup, it's hard to say to someone "check this box and enter this number in that field". If someone else has some proven numbers, I'd love to see! Otherwise, it's a process of tweaking, testing, tweaking, testing...
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0lento I get this error when im trying to package my project:
Code:UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Software\UnrealEngine-4.19-GameWorks\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4-WmfMedia-Win64-Shipping.lib
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Originally posted by VRWijnen View Post0lento I get this error when im trying to package my project:
Code:UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Software\UnrealEngine-4.19-GameWorks\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4-WmfMedia-Win64-Shipping.lib
I got had the exact same error. I ended up re-installing VS 2017 and recompiling from the ground up and it cleared it up.
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Originally posted by VRWijnen View Post0lento I get this error when im trying to package my project:
Code:UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Software\UnrealEngine-4.19-GameWorks\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4-WmfMedia-Win64-Shipping.lib
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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0lento Hey 0lento, quick question, I just want an 4.19 engine version with flex, I do not need the other nvidia techs... I already downloaded it and compiled it... seems to work. My question is that you mentioned in this thread that you have to make some changes to flex to make it package able... are these complicated, could you give me a rundown? or you think the flex version on the nvidia repository as stand alone is good to go? Thank you !
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Originally posted by 0lento View PostThat error doesn't tell much of why it failed to compile, the real error is most likely listed well before that line. Always seek for the first compile error if having issues. I've compiled this myself with both VS2015 and VS2017 without issues but I'm not sure if I have latest updates for VS2017 atm.
Code:UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\Software\UnrealEngine-4.19-GameWorks\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -NoUBTMakefiles -remoteini="D:\Projecten\Unreal Projecten\Stekeldijkje_Woon 4.19 - 2" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018 .07.13-09.02.50.txt'
Code:PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Software\UnrealEngine-4.19-GameWorks\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4-WmfMedia-Win64-Shipping.lib PackagingResults: Error: Command failed (Result:5): D:\Software\UnrealEngine-4.19-GameWorks\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -NoUBTMakefiles -remoteini="D:\Projecten\Unreal Projecten\Stekeldijkje_Woon 4.19 - 2" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.07.13-09.02.50.txt' PackagingResults: Error: Unknown Error
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catalejo well, you can try the packaging first, if it works on your setup, it's fine. I do have a PR for some IWYU fixes here https://github.com/NvPhysX/UnrealEngine/pull/523, or alternatively, you can grab the branch for that PR while it's live (I'll delete it once nvidia fixes this): https://github.com/0lento/UnrealEngi...PR-FleX-4.19.2 (this contains exactly same commits as the nvidias FleX-4.19-2 atm plus those few fixes).
VRWijnen I'm afraid that's not really helping much, can you post the full build log somewhere (pastebin etc) and share the link to me so I could take a better look?https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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