Originally posted by 0lento
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It's a bit confusing since there's already a feature in the VXGI builds that's called hbao.
I'm assuming what's in the VXGI builds is actually the Voxel AO / VXAO.
While when you specify HBAO+, it's the screen-space HBAO from a separate branch?
( aka the one from here https://developer.nvidia.com/shadowworks , but without shadowworks itself, which doesn't seem to have any kind of UE4 implementation yet. )
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