Originally posted by WindyStrife
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NVIDIA GameWorks Integration
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Hello. I'm rebuilding it in visual studio 2017. I get a lot of errors and the build fails. I appreciate the work you've done uniting all these options and I'd like to use this. I'm looking for a little clarification on what settings to use when building. An image is attached.
Please feel free to tell me where I'm going wrong. I really like that you've set all this up, and I want to make it work
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This is awesome WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18...
Btw, any luck looking into my problem here? https://forums.unrealengine.com/comm...51#post1438351
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Originally posted by DsyD View PostThis is awesome WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18...
Btw, any luck looking into my problem here? https://forums.unrealengine.com/comm...51#post1438351Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here
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Has anyone here encountered this issue when building NVIDIA Flex 4.16 with Visual Studio 2017?
I've tried everything - reinstalling, running VS as administrator, Development Editor - x64 build, but I can't seem to successfully build the UE editor from NVIDIA Flex.
Would appreciate any helpThank you!
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hi everyone
i ask a questions.
I downloaded source from https://github.com/MaximeDup/UnrealE...17.X-GameWorks.
I successed compiling source, then made a c++ project.
When i execute project at editor, i met error.
< error > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
PSO was created using PrimitiveType 0, but the Draw call is using 16! This will break D3D12, Metal and Vulkan
UE4Editor.exe has triggered a breakpoint.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
When i execute at original version, it execute successfully.
I don't know what's wrong. help me please...Last edited by 황용수; 03-11-2018, 05:24 AM.
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Originally posted by Leandro_Bianquini View PostHey Guys, anyone can help me, i got this error when i do a right click in content folder. The editor crashes and exit.
Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here
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Originally posted by Professor_Timelord View PostHey im Lucas from Switzerland.
Me an several other Persons workin on a Timetravel Game.
We use a build from maximedup for Gameworks integration for our Game.
We had some issues with other Plugins we bought and have to update our engine to 4.17 or 4.18 so i went to maximedups Github page... But there are no more Repositories... Do you know whats going on there ? I hope you know more about
Greetings from Switzerland
https://www.epicgames.com/account/connected
Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here
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Originally posted by 황용수 View Posthi everyone
i ask a questions.
I downloaded source from https://github.com/MaximeDup/UnrealE...17.X-GameWorks.
I successed compiling source, then made a c++ project.
When i execute project at editor, i met error.
< error > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
PSO was created using PrimitiveType 0, but the Draw call is using 16! This will break D3D12, Metal and Vulkan
UE4Editor.exe has triggered a breakpoint.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
When i execute at original version, it execute successfully.
I don't know what's wrong. help me please...
maybe you can try this one instead it
https://github.com/windystrife/Unrea...IDIA.GameWorksNvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here
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Originally posted by WindyStrife View Post
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WindyStrife thanks alot for your build...its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per Gomo 's advice
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