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    Originally posted by WindyStrife View Post

    if it is compatible with 4.18, you need to recomplie it, sure work
    How do I do that?

    Comment


      Copy plugins to Your Project/Plugins,generate file project and click on solution and
      Originally posted by jojo8026 View Post

      How do I do that?
      rebuild it
      Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

      Comment


        Hello. I'm rebuilding it in visual studio 2017. I get a lot of errors and the build fails. I appreciate the work you've done uniting all these options and I'd like to use this. I'm looking for a little clarification on what settings to use when building. An image is attached.

        Please feel free to tell me where I'm going wrong. I really like that you've set all this up, and I want to make it work

        Comment


          This is awesome WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18...

          Btw, any luck looking into my problem here? https://forums.unrealengine.com/comm...51#post1438351

          Comment


            Originally posted by DsyD View Post
            This is awesome WindyStrife, thanks for all your hard work! I might try exploring Flex now in 4.18...

            Btw, any luck looking into my problem here? https://forums.unrealengine.com/comm...51#post1438351
            i can only check it on next week
            Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

            Comment


              Has anyone here encountered this issue when building NVIDIA Flex 4.16 with Visual Studio 2017?

              I've tried everything - reinstalling, running VS as administrator, Development Editor - x64 build, but I can't seem to successfully build the UE editor from NVIDIA Flex.

              Would appreciate any help Thank you!

              Comment


                maybe try to set all files to writeable (disable read only) - I have to do it each time.

                Comment


                  Hey Guys, anyone can help me, i got this error when i do a right click in content folder. The editor crashes and exit.

                  Comment


                    hi everyone
                    i ask a questions.
                    I downloaded source from https://github.com/MaximeDup/UnrealE...17.X-GameWorks.
                    I successed compiling source, then made a c++ project.
                    When i execute project at editor, i met error.

                    < error > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                    Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
                    PSO was created using PrimitiveType 0, but the Draw call is using 16! This will break D3D12, Metal and Vulkan
                    UE4Editor.exe has triggered a breakpoint.
                    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

                    When i execute at original version, it execute successfully.

                    I don't know what's wrong. help me please...
                    Last edited by 황용수; 03-11-2018, 05:24 AM.

                    Comment


                      Originally posted by Leandro_Bianquini View Post
                      Hey Guys, anyone can help me, i got this error when i do a right click in content folder. The editor crashes and exit.
                      I don't meet this error, what version of windows do you use???
                      Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

                      Comment


                        Originally posted by Professor_Timelord View Post
                        Hey im Lucas from Switzerland.
                        ​​​Me an several other Persons workin on a Timetravel Game.
                        ​​​We use a build from maximedup for Gameworks integration for our Game.
                        We had some issues with other Plugins we bought and have to update our engine to 4.17 or 4.18 so i went to maximedups Github page... But there are no more Repositories... Do you know whats going on there ? I hope you know more about

                        Greetings from Switzerland
                        @Professor_Timelord: you need go to this page and add your github account. you will receive a email to access source code
                        https://www.epicgames.com/account/connected



                        Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

                        Comment


                          Originally posted by 황용수 View Post
                          hi everyone
                          i ask a questions.
                          I downloaded source from https://github.com/MaximeDup/UnrealE...17.X-GameWorks.
                          I successed compiling source, then made a c++ project.
                          When i execute project at editor, i met error.

                          &lt; error &gt; -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                          Ensure condition failed: PSOPrimitiveType == PT_Num || (EPrimitiveType)PrimitiveType == PSOPrimitiveType [File:F:\UnrealEngine-4.17.X-GameWorks\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1289]
                          PSO was created using PrimitiveType 0, but the Draw call is using 16! This will break D3D12, Metal and Vulkan
                          UE4Editor.exe has triggered a breakpoint.
                          --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

                          When i execute at original version, it execute successfully.

                          I don't know what's wrong. help me please...
                          @황용수
                          maybe you can try this one instead it
                          https://github.com/windystrife/Unrea...IDIA.GameWorks
                          Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

                          Comment


                            Originally posted by WindyStrife View Post
                            Thank you for your answer.. i tried but i met same error...

                            Comment


                              WindyStrife thanks alot for your build...its huge but works PERFECTLY!! used visual studio 2017 to compile and made all files NOT READ ONLY as per Gomo 's advice

                              Comment


                                Originally posted by 황용수 View Post

                                Thank you for your answer.. i tried but i met same error...
                                i don't meet this error, do you use datasmith, or what version of windows do you use???
                                Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

                                Comment

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