Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Hi all...
    I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks, HBAO, VXGI and WaveWorks integrated on a branch.

    https://github.com/Sevenplex/UnrealE...VXGI-WaveWorks

    git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

    Comment


      Originally posted by Sevenplex View Post
      Hi all...
      I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks, HBAO, VXGI and WaveWorks integrated on a branch.

      https://github.com/Sevenplex/UnrealE...VXGI-WaveWorks

      git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git
      Volumetric light ?

      Comment


        Originally posted by enoes View Post

        Volumetric light ?
        No. Will, but later

        Comment


          Originally posted by Sevenplex View Post
          Hi all...
          I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks, HBAO, VXGI and WaveWorks integrated on a branch.

          https://github.com/Sevenplex/UnrealE...VXGI-WaveWorks

          git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git
          can u please upload truesky+gameworks one?

          Comment


            Originally posted by lkenly View Post

            can u please upload truesky+gameworks one?
            I wrote you detailed instructions in a private message.
            If you have a license all should work.

            Comment


              Originally posted by lkenly View Post

              can u please upload truesky+gameworks one?
              Originally posted by Sevenplex View Post

              I wrote you detailed instructions in a private message.
              If you have a license all should work.
              Instructions for merging NVIDIA Gameworks and Simul trueSky:

              https://forums.unrealengine.com/comm...ky-integration

              Comment


                wowSevenplex , thanks alot for the new fork...did you manage to figure the issue with light building?

                Comment


                  Originally posted by nildoe View Post
                  wowSevenplex , thanks alot for the new fork...did you manage to figure the issue with light building?
                  On the last branch should work, but if that - write, I will check.

                  Comment


                    Sevenplex Apologies if that was discussed somewhere earlier (285 pages on this thread) but I thought I should mention FlexProject in your repo is incomplete compared to the original repo.

                    Comment


                      hey guys was perusing this thread and saw some people wanted a VXGi + Volumetric lighting and i found this branch in another thread

                      https://github.com/0lento/UnrealEngi...4.18-GameWorks

                      (has Blast, Flex, Flow, HBAO+, Volumetric Lighting, VXGI)

                      many thanks to 0lento for this branch and also to the many awesome people who combine this stuff for us lesser educated people
                      CEO of Prydetech

                      https://www.artstation.com/ixicalibur

                      Originally posted by ixicalibur
                      Here you go, this is a link to every tutorial you could ever need plus instructions to access all the collective knowledge of mankind: [Super massive awesome link that every amazing game developer uses to instantly learn to be super awesome at making stuff]

                      Comment


                        Originally posted by nildoe View Post
                        wowSevenplex , thanks alot for the new fork...did you manage to figure the issue with light building?
                        You need to right click and build this solution to fix your issue
                        Of course, unreal engine editor need to restart
                        Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

                        Comment


                          Sevenplex

                          Thank you so much for your help, after along trial i found out that there was a problem with my network that is why i couldnt clone it successful earlier. after inputting the proxy setting in Git Bash the clone was successful

                          git config --global http.proxy http://172.16.2.30:8080 [that is my proxy and port]

                          clone successful
                          {"alt":"Click image for larger version Name:\tclone success.JPG Views:\t1 Size:\t130.4 KB ID:\t1430974","data-align":"none","data-attachmentid":"1430974","data-size":"medium"}

                          i tried to execute setup.bat in command promt but failed (May be the same proxy error, i dont know)
                          {"alt":"Click image for larger version Name:\tcommand promt.JPG Views:\t1 Size:\t75.0 KB ID:\t1430975","data-align":"none","data-attachmentid":"1430975","data-size":"medium"}
                          so I headed back to git and run the Setup.bat over there. (i am not sure about the command of execution, if you kindly check this bellow, it will be great)
                          {"alt":"Click image for larger version Name:\tgit prog.JPG Views:\t1 Size:\t191.4 KB ID:\t1430976","data-align":"none","data-attachmentid":"1430976","data-size":"medium"}
                          the command I used are below
                          exec -cl -a Setup.bat [[ This seemed no errror message, so i tried to run the next bat file]]
                          exec -cl -a GenerateProjectFiles.bat [[ this also seems no error message you can see that.]]

                          is that what i did is correct or wrong? please correct me.

                          now tell me what to do. --- is that what i did is correct? if so then what to do next? what file do i have to open on visual studio?
                          if i am wrong please guide me through these steps

                          have a good day ahead

                          Comment


                            Originally posted by Abhidwip Nath View Post
                            Sevenplex

                            Thank you so much for your help, after along trial i found out that there was a problem with my network that is why i couldnt clone it successful earlier. after inputting the proxy setting in Git Bash the clone was successful

                            git config --global http.proxy http://172.16.2.30:8080 [that is my proxy and port]

                            clone successful
                            {"alt":"Click image for larger version Name:\tclone success.JPG Views:\t1 Size:\t130.4 KB ID:\t1430974","data-align":"none","data-attachmentid":"1430974","data-size":"medium"}

                            i tried to execute setup.bat in command promt but failed (May be the same proxy error, i dont know)
                            {"alt":"Click image for larger version Name:\tcommand promt.JPG Views:\t1 Size:\t75.0 KB ID:\t1430975","data-align":"none","data-attachmentid":"1430975","data-size":"medium"}
                            so I headed back to git and run the Setup.bat over there. (i am not sure about the command of execution, if you kindly check this bellow, it will be great)
                            {"alt":"Click image for larger version Name:\tgit prog.JPG Views:\t1 Size:\t191.4 KB ID:\t1430976","data-align":"none","data-attachmentid":"1430976","data-size":"medium"}
                            the command I used are below
                            exec -cl -a Setup.bat [[ This seemed no errror message, so i tried to run the next bat file]]
                            exec -cl -a GenerateProjectFiles.bat [[ this also seems no error message you can see that.]]

                            is that what i did is correct or wrong? please correct me.

                            now tell me what to do. --- is that what i did is correct? if so then what to do next? what file do i have to open on visual studio?
                            if i am wrong please guide me through these steps

                            have a good day ahead
                            You have a problem with the network.
                            Setup.bat download additional media and other files.

                            Comment


                              GenerateProjectFiles.bat compile UE4.sln and other project files.

                              Comment


                                Originally posted by ixicalibur View Post
                                hey guys was perusing this thread and saw some people wanted a VXGi + Volumetric lighting and i found this branch in another thread

                                https://github.com/0lento/UnrealEngi...4.18-GameWorks

                                (has Blast, Flex, Flow, HBAO+, Volumetric Lighting, VXGI)

                                many thanks to 0lento for this branch and also to the many awesome people who combine this stuff for us lesser educated people
                                Severity Code Description Project File Line Suppression State
                                Error LNK1181 cannot open input file 'NvBlastExtAuthoringPROFILE_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlowLibRelease_win64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvBlastExtAssetUtilsPROFILE_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvBlastPROFILE_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'gfsdk_waveworks.win64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'gfsdk_waveworks.win64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'gfsdk_waveworks.win64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlexReleaseD3D_x64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error LNK1181 cannot open input file 'NvFlowLibRelease_win64.lib' UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\LINK 1
                                Error Failed to produce item: D:\Ue4Nvidia\Engine\Binaries\Win64\UE4Editor-Engine.dll UE4 D:\Ue4Nvidia\Engine\Intermediate\ProjectFiles\ERROR 1
                                Error MSB3073 The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development -waitmutex" exited with code -1. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 46



                                help?

                                Comment

                                Working...
                                X