Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • is there anyone who has merged gameworks branch with truesky?

    Comment


    • Originally posted by lkenly View Post
      is there anyone who has merged gameworks branch with truesky?
      Yes, I have merged gameworks branch with truesky.

      Comment


      • Hi all...
        I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks and WaveWorks integrated on a branch.

        https://github.com/Sevenplex/UnrealE...orks-WaveWorks

        git clone -b 4.18-Blast-Flex-Flow-HairWorks-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

        Comment


        • Originally posted by Sevenplex View Post
          Hi all...
          I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks and WaveWorks integrated on a branch.

          https://github.com/Sevenplex/UnrealE...orks-WaveWorks

          git clone -b 4.18-Blast-Flex-Flow-HairWorks-WaveWorks https://github.com/Sevenplex/UnrealEngine.git
          This is amazing, Sevenplex !!
          Thanks, Thanks, Thanks !!

          Can you add to this branch VXGI + HBAO+ and Volumetric lighting ?

          It would be awesome already !!


          Comment


          • Originally posted by Alex Colby View Post

            This is amazing, Sevenplex !!
            Thanks, Thanks, Thanks !!

            Can you add to this branch VXGI + HBAO+ and Volumetric lighting ?

            It would be awesome already !!

            Will, but later

            Comment


            • Originally posted by Sevenplex View Post

              Yes, I have merged gameworks branch with truesky.
              hi Sevenplex,
              can u please help me i am in need for ue4 version 4.18 or above integrated with nvdia gameworks (flow, vxgi) with truesky,
              i have been trying for many days to integrate them myself but the build always fails, any help is appreciated.
              Thanks

              Comment


              • Originally posted by lkenly
                can u please help me with merging it?
                Yes, no problem

                Comment


                • Originally posted by Sevenplex View Post

                  Yes, no problem
                  please check your inbox i have sent a pm

                  Comment


                  • Now, we are waiting for updating on 4.19.X

                    Comment


                    • hi I was on nvidia website
                      and trey download HBAO etc. cod for testing purpes

                      but is nothing under this link
                      https://github.com/NvPhysX/UnrealEngine

                      can somebody help mi with this
                      whot i shut bi duet if i want have acces to sorcer code

                      I don everthing whot write in webside but is empty

                      Comment


                      • Originally posted by Sevenplex View Post
                        Hi all...
                        I posted a fork of UE4 4.18.3 with Blast, Flex, Flow, HairWorks and WaveWorks integrated on a branch.

                        https://github.com/Sevenplex/UnrealE...orks-WaveWorks

                        git clone -b 4.18-Blast-Flex-Flow-HairWorks-WaveWorks https://github.com/Sevenplex/UnrealEngine.git
                        Hi all,

                        Myself Abhidwip Nath, I am very new to Unreal Engine. My prof want real fluid with real behavior to see its performance. As i have big zero knowledge in this i went through Youtube, i have seen lot of water effect and sprite emitter, all others which is no other than effects, when i saw Nvidia flex demo i cherish that is what i want.

                        now i am struggling from couple of days to download a sample project which is integrated with Nvidia flex (i have already download Flex SDK ver1.10, I associated my Github account with Nvidia Developers account and Epic games account)

                        Hello Sevenplex,
                        As you said i have seen some hope that you have shared project which is already integrated.

                        kindly let me know "What i have to do to run a sample project including fluid in my computer"

                        Now my hope is on all of you. Kindly help me out. i am totally blindfolded

                        Thank you whoever is helping me by any hint. i really appreciate it a lot.
                        Have a great day!

                        Comment


                        • Sevenplex , whenever I try to build the lighting of a level, if I have directional light or skylight set to stationary, unreal will error, unless I put them in movable mode...i tried the same project on the oficial 4.18.3 build and it works with no issues.
                          Can anyone else please confirm this, so I know if its just me or there's a problem with this compile?!

                          Comment


                          • Welcome back
                            I just understood the text badly
                            all you need is your Epick account at the very bottom in the place contected accont enter the account name on github
                            and as simple as that

                            thanks for not replying
                            it gave me to understand that it must be something very simple

                            regards

                            Comment


                            • Originally posted by Abhidwip Nath View Post

                              Hi all,

                              Myself Abhidwip Nath, I am very new to Unreal Engine. My prof want real fluid with real behavior to see its performance. As i have big zero knowledge in this i went through Youtube, i have seen lot of water effect and sprite emitter, all others which is no other than effects, when i saw Nvidia flex demo i cherish that is what i want.

                              now i am struggling from couple of days to download a sample project which is integrated with Nvidia flex (i have already download Flex SDK ver1.10, I associated my Github account with Nvidia Developers account and Epic games account)

                              Hello Sevenplex,
                              As you said i have seen some hope that you have shared project which is already integrated.

                              kindly let me know "What i have to do to run a sample project including fluid in my computer"

                              Now my hope is on all of you. Kindly help me out. i am totally blindfolded

                              Thank you whoever is helping me by any hint. i really appreciate it a lot.
                              Have a great day!
                              Hi,

                              git clone -b 4.18-Blast-Flex-Flow-HairWorks-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

                              run Setup.bat

                              run GenerateProjectFiles.bat

                              Open UE4 sulution file from VisualStudio

                              Build UE4 in Developer Editor mode.

                              run UE4 Editor.

                              Open Flex example project.

                              Comment


                              • Originally posted by nildoe View Post
                                Sevenplex , whenever I try to build the lighting of a level, if I have directional light or skylight set to stationary, unreal will error, unless I put them in movable mode...i tried the same project on the oficial 4.18.3 build and it works with no issues.
                                Can anyone else please confirm this, so I know if its just me or there's a problem with this compile?!
                                Ok, I'll check

                                Comment

                                Working...
                                X