Sevenplex thanks again for your help..but if you wouldn't mind...give me a quick crash course as to how or where to input those lines..I'm new to github and no idea as to where to begin.
Sevenplex thanks again for your help..but if you wouldn't mind...give me a quick crash course as to how or where to input those lines..I'm new to github and no idea as to where to begin.
If I understand your question, then you can find the answer here.
At the end of the installation, after running Setup.bat, the following error occurs:
Failed to Download 'http://cdn.unrealengine.com/dependencies/2466157-4ecb0085873048178dd6d2b8872eea79/81594c92fcec0b95d7d0b47ad36aef8d2605c8b8': The path or file name is too long.The full file name must be less than 260 characters, and the directory name is less than 248 characters.(PathTooLongException)
real-time animation rendered in UE4 .over to 200 mins animation all rendered in real-time based on NVidia VXGI, HBAO+ for dynamic GI. also, we use NVidia Flow for fire and smoke in some cases. Big thanks to UE4, NVidia and Maxime Dupart for creating custom builds of Nvidia Gamework.
real-time animation rendered in UE4 .over to 200 mins animation all rendered in real-time based on NVidia VXGI, HBAO+ for dynamic GI. also, we use NVidia Flow
to sevenplex, Im sorry I misunderstood your reply when you said its 4.18.3 ...thank you, this is just what i was looking for...after compiling thru visual studio UE4 opens BUT, it gives errors on blast as you can see on the snapshot attached..
to sevenplex, Im sorry I misunderstood your reply when you said its 4.18.3 ...thank you, this is just what i was looking for...after compiling thru visual studio UE4 opens BUT, it gives errors on blast as you can see on the snapshot attached..
I would like to start a multiplayer prototype with a lot of destruction (like in Crackdown 3) and water physics (fluid simulation to manage how a ship sinks, and waveworks for photorealistic sea).
The problem is that (tell me if I'm wrong), UE4 includes PhysX APEX as a plugin, but not Blast (that is better than APEX). And UE4 doesn't include other Gameworks features in the official version. So I tried to DL and install the NVidia's UE4 fork (Blast 4.18) but I encountered 2 problems :
- You can see the 1st problem on the screenshot. It's happening when I'm following the steps to compile the fork. Idk how to solve this.
- The 2nd problem is that there is a different fork for every NVidia Gameworks feature? (https://github.com/NvPhysX/UnrealEngine) There is no version with all the features included? Then how can I use Blast, Flex and Gameworks in the same engine and project?
To have all these NVidia features as plugins in the market or already included in the official UE4 would be great! And to add blueprints for them.
It's kinda hard to tell how that's supposed to be used, by looking at the code, TXAA should be at least enabled when AA quality is 7 and it's selected as AA solution but it really looks just like Unreals TAA, like 100% the same. I could only make two CVARs work on it, but they also have same effect if UE4 TAA is enabled or if Nvidias TXAA is enabled, which leads me to question the results. The CVARs that did work are r.TXAADebugMV and r.TXAAUseRGB. Some of the rest might do something but it's not obvious by looking at the effect in motion.
Also worth noting that when TXAA is selected, it will crash the editor if you try to resize the viewport, same thing also happens if you try to run TXAA on unreals forward, it just crashes the engine on launch. I think both crashing issues are related how TXAA handles motion vectors but I didn't really examine it further as I'm not sure how to run this thing properly in deferred even, or if it's supposed to work yet? It feels very WIP atm.
At the end of the installation, after running Setup.bat, the following error occurs:
Failed to Download 'http://cdn.unrealengine.com/dependencies/2466157-4ecb0085873048178dd6d2b8872eea79/81594c92fcec0b95d7d0b47ad36aef8d2605c8b8': The path or file name is too long.The full file name must be less than 260 characters, and the directory name is less than 248 characters.(PathTooLongException)
The error tells you exactly what the problem is, your file name is too long.
( Filenames include their path for stuff like this. So a file called boop.png on your desktop, is actually C:\Users\Username\Desktop\boop.png.)
Probably because you've got it inside folders that are inside other folders, until the entire folder path is just too long.
Move your files a couple levels down, like to D:\Unreal Projects\whatever, or something like that, and you won't have that issue.
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