Originally posted by 0lento
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NVIDIA GameWorks Integration
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https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View Post
Updated my GameWorks repo now for 4.18.3 and added NVIDIA Volumetric Lighting. Link: https://github.com/0lento/UnrealEngi...4.18-GameWorks
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Originally posted by samrat333 View Postmr. 0lento why you remove hairworks in yourbranch gamworke 4.18
Originally posted by 0lento View PostI updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).
Originally posted by Alex Colby View PostCan you also merge waveworks to your branch ?
https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by 0lento View PostI updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).
You can find the repo here: https://github.com/0lento/UnrealEngi...4.18-GameWorks. It also contains additional fix mentioned here: https://github.com/NvPhysX/UnrealEngine/issues/443 which fixes the crash on editor exit.
This is based on 4.18.2 release and now includes Blast, Flex, Flow, HBAO+ and VXGI.Thanks man. Keep your great working!!!
But this is 4.18.2 or 4.18.3 (small hotfix from UE)?
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Hi all...
I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento's branch would be the best option but as he explained it does not contain hairworks in itand I couldnt find any other 4.18 branch with hairworks.
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Originally posted by nildoe View PostHi all...
I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento's branch would be the best option but as he explained it does not contain hairworks in itand I couldnt find any other 4.18 branch with hairworks.
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Originally posted by VinaCaptcha View PostBut this is 4.18.2 or 4.18.3 (small hotfix from UE)?https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Originally posted by nildoe View PostHi all...
I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento's branch would be the best option but as he explained it does not contain hairworks in itand I couldnt find any other 4.18 branch with hairworks.
That's the one I had that merged earlier but like mentioned, hairworks demo projects didn't work in packaged builds.
To get it back, you could just either revert or drop this commit from my branch: https://github.com/0lento/UnrealEngi...3a523a0dcd73f6 but I'm pretty sure there will be few merge conflicts due to the volumetric lighting I added afterwards, so some manual work is still required.https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)
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Hi all...
I posted a fork of UE4 4.18 with Blast, Flex, Flow and HairWorks integrated on a branch.
The sample content is minimal.
Thanks 0lento and nienxuchina.
https://github.com/Sevenplex/UnrealEngine
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It's UE4 4.18.3
git clone https://github.com/Sevenplex/UnrealEngine.git
cd UnrealEngine
Setup
GenerateProjectFiles
or
git remote add Sevenplex https://github.com/Sevenplex/UnrealEngine.git
git fetch Sevenplex
git merge etc.
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