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    Originally posted by 0lento View Post
    This is based on 4.18.2 release and now includes Blast, Flex, Flow, HBAO+ and VXGI.
    Updated my GameWorks repo now for 4.18.3 and added NVIDIA Volumetric Lighting. Link: https://github.com/0lento/UnrealEngi...4.18-GameWorks
    https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

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      Originally posted by 0lento View Post

      Updated my GameWorks repo now for 4.18.3 and added NVIDIA Volumetric Lighting. Link: https://github.com/0lento/UnrealEngi...4.18-GameWorks
      thank you sooooo much. realy thanks man

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        mr. 0lento why you remove hairworks in yourbranch gamworke 4.18

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          Originally posted by samrat333 View Post
          mr. 0lento why you remove hairworks in yourbranch gamworke 4.18

          oh no

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            Awesome 4.18,3 gameworks
            0lento, many, many many thanks !!

            Can you add waveworks to your 4.18.3 branch ?


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              Olento, your 4.18.3, branch is impressive
              Thank you very much, Olento !!
              You are Great !!

              Can you also merge waveworks to your branch ?

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                Originally posted by samrat333 View Post
                mr. 0lento why you remove hairworks in yourbranch gamworke 4.18
                I explained this on earlier post:

                Originally posted by 0lento View Post
                I updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).
                Hairwork samples didn't work in packaged builds so there was something broken. I don't have time to investigate it and I'd rather have working build than something that almost works, so I just reverted the HairWorks merge.

                Originally posted by Alex Colby View Post
                Can you also merge waveworks to your branch ?
                WaveWorks which we get from NvPhysX repo is only for NVidia GPUs so I have no interest in merging it. All other tech in that GameWorks repo should run on both Nvidia and AMD GPUs.
                https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

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                  Originally posted by 0lento View Post
                  I updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).

                  You can find the repo here: https://github.com/0lento/UnrealEngi...4.18-GameWorks. It also contains additional fix mentioned here: https://github.com/NvPhysX/UnrealEngine/issues/443 which fixes the crash on editor exit.

                  This is based on 4.18.2 release and now includes Blast, Flex, Flow, HBAO+ and VXGI.
                  I love you so much Thanks man. Keep your great working!!!
                  But this is 4.18.2 or 4.18.3 (small hotfix from UE)?

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                    Hi all...
                    I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento's branch would be the best option but as he explained it does not contain hairworks in it and I couldnt find any other 4.18 branch with hairworks.

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                      Originally posted by nildoe View Post
                      Hi all...
                      I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento's branch would be the best option but as he explained it does not contain hairworks in it and I couldnt find any other 4.18 branch with hairworks.
                      You can wait 0lento branch new source for you!

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                        Originally posted by VinaCaptcha View Post
                        But this is 4.18.2 or 4.18.3 (small hotfix from UE)?
                        current https://github.com/0lento/UnrealEngi...4.18-GameWorks is based on 4.18.3 and has Blast, Flex, Flow. HBAO+, VXGI and Volumetric Lighting
                        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

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                          Originally posted by nildoe View Post
                          Hi all...
                          I would like to incorporate hairworks onto 4.18.3 can someone PLEASE explain to me how to do it please, or direct me to another 4.18 with hairworks? ideally Olento's branch would be the best option but as he explained it does not contain hairworks in it and I couldnt find any other 4.18 branch with hairworks.
                          https://github.com/niexuchina/Unreal...8-HairWorks1.4

                          That's the one I had that merged earlier but like mentioned, hairworks demo projects didn't work in packaged builds.

                          To get it back, you could just either revert or drop this commit from my branch: https://github.com/0lento/UnrealEngi...3a523a0dcd73f6 but I'm pretty sure there will be few merge conflicts due to the volumetric lighting I added afterwards, so some manual work is still required.
                          https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                          Comment


                            Hi all...
                            I posted a fork of UE4 4.18 with Blast, Flex, Flow and HairWorks integrated on a branch.
                            The sample content is minimal.
                            Thanks 0lento and nienxuchina.
                            https://github.com/Sevenplex/UnrealEngine

                            Comment


                              Awesome!! thanks Olento, VinaCaptcha and Sevenplex for replying!!

                              While I am at it...how to incorporate 4.18.3 into your build Sevenplex?

                              Comment


                                It's UE4 4.18.3
                                git clone https://github.com/Sevenplex/UnrealEngine.git
                                cd UnrealEngine
                                Setup
                                GenerateProjectFiles

                                or

                                git remote add Sevenplex https://github.com/Sevenplex/UnrealEngine.git
                                git fetch Sevenplex
                                git merge etc.

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