Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by ClockworkGate View Post

    Maxime said this about it:



    In this post: https://forums.unrealengine.com/comm...55#post1395355
    thanks but will come?

    edit:
    but link is every think listed?
    https://github.com/MaximeDup/UnrealE...4.18-GameWorks
    Last edited by enoes; 12-27-2017, 06:00 PM.

    Comment


      Originally posted by enoes View Post

      thanks but will come?

      edit:
      but link is every think listed?
      https://github.com/MaximeDup/UnrealE...4.18-GameWorks
      FleX not work now, I only test FleX

      Comment


        Originally posted by WindyStrife View Post
        Current VXGI-4.18 has an issue that occurs on specific situations, in my computer it happens always on editor exit. Some have reported it throwing error at the same line while taking high res screenshot. Here's a list of Github issues on this matter:

        https://github.com/NvPhysX/UnrealEngine/issues/426
        https://github.com/NvPhysX/UnrealEngine/issues/431
        https://github.com/NvPhysX/UnrealEngine/issues/432
        https://github.com/NvPhysX/UnrealEngine/issues/435
        https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

        Comment


          I made a custom 4.18.2 branch that contains Blast, Flex, Flow, HairWorks, HBAO+ and VXGI: https://github.com/0lento/UnrealEngi...4.18-GameWorks. I didn't include WaveWorks as it's cuda only. I will NOT provide any kind of support for this branch so please don't PM me about it (reporting possible issues on this thread is ok), I just merged it for my own testing purposes and thought to share it here in case others will find it useful.

          VXGI issue reported on previous post affects this repo as well. All GameWorks samples should work but I haven't test packaged them all so issues might still exist.
          https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

          Comment


            Originally posted by 0lento View Post
            I made a custom 4.18.2 branch that contains Blast, Flex, Flow, HairWorks, HBAO+ and VXGI: https://github.com/0lento/UnrealEngi...4.18-GameWorks. I didn't include WaveWorks as it's cuda only. I will NOT provide any kind of support for this branch so please don't PM me about it (reporting possible issues on this thread is ok), I just merged it for my own testing purposes and thought to share it here in case others will find it useful.

            VXGI issue reported on previous post affects this repo as well. All GameWorks samples should work but I haven't test packaged them all so issues might still exist.
            woowww
            Blast, Flex, Flow, HairWorks, HBAO+ and VXGI everything works on 4.18.2 ??
            your amazing and thank you soooo much
            I will test datasmith in this branch if this gameworks tech is work.

            Comment


              Originally posted by enoes View Post
              Blast, Flex, Flow, HairWorks, HBAO+ and VXGI everything works on 4.18.2 ??
              They all work in 4.18.2 editor, but as mentioned you might get that error message on editor exit, it's an issue brought from 4.18.2 VXGI branch.

              I've since tried packaging these and everything else seems to work fine but the HairWorks demo scene (in packaged game). There weren't 4.18 HairWorks in the official NvPhysX repo but I noticed this had version upgraded to 4.18: https://github.com/niexuchina/Unreal...8-HairWorks1.4 so I just merged it in instead. I didn't even try merging the NvPhysX 4.16 one as the mentioned fork seemed to work fine initially. Other GameWorks tech is directly from NvPhysX repo with simple 4.18 fixes for Flex and Flow.

              As a side note, if you only need Blast, Flex and Flow, I made another branch for it here (these all should work properly in editor and packaged): https://github.com/0lento/UnrealEngi...last-Flex-Flow
              https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

              Comment


                Originally posted by 0lento View Post
                They all work in 4.18.2 editor, but as mentioned you might get that error message on editor exit, it's an issue brought from 4.18.2 VXGI branch.

                I've since tried packaging these and everything else seems to work fine but the HairWorks demo scene (in packaged game). There weren't 4.18 HairWorks in the official NvPhysX repo but I noticed this had version upgraded to 4.18: https://github.com/niexuchina/Unreal...8-HairWorks1.4 so I just merged it in instead. I didn't even try merging the NvPhysX 4.16 one as the mentioned fork seemed to work fine initially. Other GameWorks tech is directly from NvPhysX repo with simple 4.18 fixes for Flex and Flow.

                As a side note, if you only need Blast, Flex and Flow, I made another branch for it here (these all should work properly in editor and packaged): https://github.com/0lento/UnrealEngi...last-Flex-Flow
                I need firstly vxgi hbao+ volumetirc light hairworks 4.18
                secondly flex blast flow

                I am using animation and rendering for ue4 and i want specific ue4 work style
                I want vxgi hbao+ volumetirc light and 4.18 volmetric lightmaps,,,together, hbao+ vxao and volumetric lightmap if with work ue4 gi is very performance and quality and
                epic volmetric light is horrible, I want nvidia volumetric light
                and hairworks rug, human hair and other object easy create
                and flex blast and flow use is creative animation make,
                and 4.18.2 datasmith plugin copy paste (if work) 3ds max vray material convert for my ue4

                so ı need vxgi hbao+ flex blast hairworks flow volumetric light in 4.18.2

                ı dont need wavework but if can import branch its can be

                actualy transculent lightmap coming 4.19 its realistic glass material (i think)

                you will 4.19 its perfect branch for me.
                anyway if you merged vxgi hbao+ flex blast hairworks flow volumetric light in 4.18.2 thats enough for now...
                and thanks for everything



                edit:

                Attached Files
                Last edited by enoes; 12-30-2017, 11:24 AM.

                Comment


                  Originally posted by 0lento View Post
                  They all work in 4.18.2 editor, but as mentioned you might get that error message on editor exit, it's an issue brought from 4.18.2 VXGI branch.

                  I've since tried packaging these and everything else seems to work fine but the HairWorks demo scene (in packaged game). There weren't 4.18 HairWorks in the official NvPhysX repo but I noticed this had version upgraded to 4.18: https://github.com/niexuchina/Unreal...8-HairWorks1.4 so I just merged it in instead. I didn't even try merging the NvPhysX 4.16 one as the mentioned fork seemed to work fine initially. Other GameWorks tech is directly from NvPhysX repo with simple 4.18 fixes for Flex and Flow.

                  As a side note, if you only need Blast, Flex and Flow, I made another branch for it here (these all should work properly in editor and packaged): https://github.com/0lento/UnrealEngi...last-Flex-Flow
                  Great! Thanks so much
                  I only need FleX, keep your good working!
                  Last edited by VinaCaptcha; 12-29-2017, 08:38 PM.

                  Comment


                    @enoes:

                    Originally posted by 0lento View Post

                    Current VXGI-4.18 has an issue that occurs on specific situations, in my computer it happens always on editor exit. Some have reported it throwing error at the same line while taking high res screenshot. Here's a list of Github issues on this matter:

                    https://github.com/NvPhysX/UnrealEngine/issues/426
                    https://github.com/NvPhysX/UnrealEngine/issues/431
                    https://github.com/NvPhysX/UnrealEngine/issues/432
                    https://github.com/NvPhysX/UnrealEngine/issues/435
                    Does it crash immediately for you? All in all, the issue lies within VXGI, not much you can do without manually fixing the VXGI branches issues (and looking around, it seems like it's been throwing those errors on 4.17 too).
                    https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

                    Comment


                      datsmith doesnt work but official ue4 import and migrate its work.
                      how convert material old version. because 4.18 gameworks not stable.
                      edit 4.18 have'nt volumetric light
                      Last edited by enoes; 12-30-2017, 09:57 AM.

                      Comment


                        please vxgi hbao+ flex blast hairworks flow volumetric light in 4.18.2 branch make anyone please.
                        I am not programmer I cant but soo need please help

                        Comment


                          Originally posted by enoes View Post
                          please vxgi hbao+ flex blast hairworks flow volumetric light in 4.18.2 branch make anyone please.
                          I am not programmer I cant but soo need please help
                          You need full gameworks, I think have to wait more time... !

                          Comment


                            Originally posted by VinaCaptcha View Post

                            You need full gameworks, I think have to wait more time... !
                            İ wait but anybody dont talk 4.18 coming soon etc. everybody is silent.

                            Comment


                              Could anyone advise me on why Visual Studio builds the project in the same folder as source, when I specify a different output directory? After the build is complete I am left with a ~40gb folder, whereas the launcher engine versions come in at ~10gb. I previously used to clean these folders manually, but it's quite a drag. Is it something to do with the VS settings or something? I would be very grateful for an answer. Thank you.

                              Comment


                                Does anyone know what the cause of these errors might be? This is 4.17.X building with a VS17.
                                Last edited by zxank; 01-04-2018, 01:52 PM.

                                Comment

                                Working...
                                X