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NVIDIA GameWorks Integration
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Originally posted by Rathren View Posthey, are there any plans to make FleX work with skeletal meshs or only turn parts of a mesh into fleX? I realy like fleX but without these features I can't realy use it :/ Thanks for the great work guys I am looking forward to every update!
Animated NVIDIA Flex soft body rig - Unreal Engine Forums
Edit: ^_^Last edited by AyanMiru; 12-20-2017, 06:20 AM.
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Originally posted by duke22 View PostAny word on a 4.18 VXGI branch?
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Originally posted by Aximandis View PostFirst post here, and new to UE4, so bear with my noobyness. Sorry if this has been discussed here before.
I'm trying to import an .apx Hairworks file saved out of the Hairworks viewer into the latest version of UE, but I don't even see the .apx file option on the import list. Won't read the .apx file, and drag and drop doesn't work either.
I'm using the regular version of UE 4.18.1 downloaded through the launcher, do I need to build UE from the source code to use GameWorks effects?
Many thanks.
The only one I got to work is currently in UE 4.16 and therefore I needed to rebuild the engine via Visual studio.
You need to have a connection between your Epic and your Github account and then you can download the files.
But I would really like to know when it will be usable in a newer UE version
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Originally posted by AyanMiru View Post
You may want to check this thread. The method allows to glue parts of mesh to animated actors with collision. No falloff feature as far as I know, so it's hard to use in some cases.
Animated NVIDIA Flex soft body rig - Unreal Engine Forums
Edit: ^_^This looks pretty interesting but since it still uses static mesh morphs will not work and also making everything a soft body sounds pretty performance expansive :/
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hi all guys.
(A) i usual used VXGI with 4.17 for some works.
(B) i delated the dir about 4.17 and downloaded+installed the VXGI 4.18
now i can't use this VXGI anymore:
for exemple with 4.18 VXGI(B) if i create a scene the GI result like "bloked". i cant chage sky light intesity so i cant work (sun light works good)
if i delate the VXGI 4.18(B) dir and i download and re-istall the VXGI(C) 4.17 i get the SAME problem
if i use VXGI 4.18(B) and i convert a progect made with VXGI 4.17(A) the VXGI works good
i cant understand what happend
someone can help me please?
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Quick question, I was wondering if it was possible to expose HairWorks property into the sequencer with BP magic in order to keyframe some of the Hairworks value for cinematics purpose?
I've heard it was possible only by a risky attempt of editing the source code macros of FHairWorksInstance to allow the HairWorksAssets and HairworksMaterials to be modified in the event graph and construction script, did somoene already experimented with this subject ?Last edited by Novarek; 12-27-2017, 02:02 AM.
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Originally posted by VinaCaptcha View PostHello! This is released https://github.com/MaximeDup/UnrealE...4.18-GameWorks ?
i think simple version 4.18.
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Originally posted by enoes View Postanybody test 4.18 gameworks?
Originally posted by Maxime.Dupart View PostIn this 4.18 version there's only Blast and Flow.
The most complete version to date is the 4.17 https://github.com/MaximeDup/UnrealEngine
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