Announcement

Collapse
No announcement yet.

NVIDIA GameWorks Integration

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Hey guys!

    For our project, my friend produced a merged VXGI+UE4.16.2 build this weekend. I'm not sure if he'll be maintaining it, but so far at least it seems to lack the packaging issues I've briefly skimmed about here. Do keep in mind, however, that in order to package your game, Visual Studio does need to be completely shut down or it won't allow the packager thing to access a file or directory it needs [Super technical terms, right?]

    Anyways, here you go:
    https://github.com/limey98/UnrealEngine/tree/4.16-VXGI

    Edit: For clarity, I'd like to point out that this comes with no promise of support or functionality as neither of us have the time to maintain it for a community this large and high-demand. However, perhaps this can be of some use, and I'll do my best to answer questions if I can... though I'm hardly a programmer, soooooo~
    Last edited by Aeries; 07-30-2017, 04:02 PM.

    Comment


      Originally posted by Aeries View Post
      Hey guys!

      For our project, my friend produced a merged VXGI+UE4.16.2 build this weekend. I'm not sure if he'll be maintaining it, but so far at least it seems to lack the packaging issues I've briefly skimmed about here. Do keep in mind, however, that in order to package your game, Visual Studio does need to be completely shut down or it won't allow the packager thing to access a file or directory it needs [Super technical terms, right?]

      Anyways, here you go:
      https://github.com/limey98/UnrealEngine/tree/4.16-VXGI

      Edit: For clarity, I'd like to point out that this comes with no promise of support or functionality as neither of us have the time to maintain it for a community this large and high-demand. However, perhaps this can be of some use, and I'll do my best to answer questions if I can... though I'm hardly a programmer, soooooo~
      That said, feel free to let me or Aeries know if anyone encounters any issues. Just no guarantees that we'll fix them!

      Comment


        Hello everyone, I recently started experimenting with the Flex branch and I have a question..
        First of all, where did you guys implement the input to pause the flex simulation, disable gravity, etc? I can't seem to find where these are implemented.

        Comment


          Originally posted by tbone240195 View Post
          Hello everyone, I recently started experimenting with the Flex branch and I have a question..
          First of all, where did you guys implement the input to pause the flex simulation, disable gravity, etc? I can't seem to find where these are implemented.
          I asked similar question on github:
          https://github.com/NvPhysX/UnrealEngine/issues/334
          So Slomo works, also setting global time dilation to 0, but I don't have any idea how to set up custom time dilation - iterating through array of all actors doesn't seams to work that way

          Comment


            Did the Git project get taken down or am I missing some sort of required access? The link provided on the GameWorks page for UE4 (page at https://developer.nvidia.com/nvidia-gameworks-and-ue4) is not working - the link is to https://github.com/NvPhysX/UnrealEngine and I'm getting 404.

            Comment


              You need registered account to access Nvidia github. I do'nt have the links but if you search about this topic you should find the requirements fairly easily.
              LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

              Comment


                Hi there,

                the link from nvidia is down. How do i get the hairworks Integration? I have a github account.
                01010100 01101000 01100101 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101001 01110011 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00101110 00100000 01010100 01110010 01110101 01110011 01110100 00100000 01101110 01101111 00110001 00100001 00100000

                Comment


                  Originally posted by Beregron View Post
                  Hi there,

                  the link from nvidia is down. How do i get the hairworks Integration? I have a github account.
                  Here you go:
                  https://github.com/NvPhysX/UnrealEngine/tree/HairWorks
                  Florian Dirmhirn
                  Technical Director
                  3DEXCITE

                  Comment


                    Is possible to use FleX in Unreal on an Android device?
                    Thank you.

                    Comment


                      Originally posted by devilhiyan View Post
                      Is possible to use FleX in Unreal on an Android device?
                      Thank you.
                      Click image for larger version

Name:	GameWorks-1-Overview-(7)1.jpg
Views:	2
Size:	172.8 KB
ID:	1132262
                      I think you need to wait in the future
                      Nvidia GameWorks builds | 4.18.3 : Flex, Flow, VXGI, Blast, HairWorks, Volumetric Light, WaveWorks - Here

                      Comment


                        Question about PhysX GPU and NvCloth

                        Hi, I saw in the 4.17 Release notes that
                        "Enabled physx GPU hooks in PhysX libs"
                        as been added to the engine (https://www.unrealengine.com/en-US/b...-4-17-released) searching for that feature, I only found a older 4.16 preview build thread where a UE4 dev said
                        "This just adds the relevant hooks in the UE4 version of PhysX, so it is more possible to get GPU PhysX libs from NVIDIA. You'd still need to talk to them though, GRB is not something that we support at the moment."
                        (https://forums.unrealengine.com/show...age6&styleid=6) So this adds support for pre-GRB GPU PhysX support? And now, the next step would be to ask Nvidia to release PhysX GPU dll libraries that we can drop in and get GPU acceleration? Also, the mainline UE4 is being moved from APEX Clothing to NvCloth and in the release note of NvCloth, it is mentioned that it supports "Windows (CPU, CUDA, DX11, RenderCloth)" (https://docs.nvidia.com/gameworks/co...tes/index.html) anyone know which version is integrated in UE4 CPU, CUDA or DX11? And I have no idea what is RenderCloth. Thank you

                        Comment


                          Error when building Engine from Git Source

                          Error : The command "..\..\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Development -waitmutex" exited with code 5. Please verify you have sufficient rights to run this command. Error code : MSB3075.

                          Building from Visual Studio Community 2017. Any help guys ? I got no help from google searches. Trying to rebuild the solution right now.
                          Check out Survivalizm. Animal Adventure game. Save the animals.
                          Arcade satellite shooter - Protect Thy Sphere thingy

                          Comment


                            Is there any good documentation or tutorials to get the fluid simulation to flow and look more like water? All of the Flex stuff I am doing is acting more like a gelatinous material. I want it to behave more fluidly, like this example, but I cannot figure out how:
                            https://www.youtube.com/watch?v=SMQ7-YuO9Xo

                            Comment


                              Failed to import 'C:/****/222.apx'. Failed to create asset '/Game/222'.

                              How to import hair work files into an unreal engine?

                              Click image for larger version

Name:	Снимок1.JPG
Views:	1
Size:	26.3 KB
ID:	1132614Click image for larger version

Name:	Снимок2.JPG
Views:	1
Size:	65.3 KB
ID:	1132615

                              Comment


                                VXGI 4.17 is out but not in the index yet. Thank you to the Nvidia engineer, if you're ever in Vermont I owe you a beer!

                                Comment

                                Working...
                                X