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    Originally posted by Koniferus View Post
    Hello and thank you all for your help getting FLOW working in my UE4 projects!

    Most of what I've got out of flow so far has been beautiful fires and mushrooming plumes of smoke and flame - which looks amazing. I'm trying to make more of a flamethrower that stretches out far horizontally, but increasing velocity enough to get close to the effect I'm looking for causes the flame to be too violently chaotic and drops my FPS by around 30. I'm hoping there's a way to get the flames to stretch out horizontally while still looking somewhat smooth and to eat less FPS... has anyone achieved this?
    Have you looked at the Vorticity settings on your Flow Material?

    If you reduce the Vorticity strength from it's default value of nine to say three or four you can get a smoother flow of particles being spawned from the emitter and get the emitter to project particles further for any given velocity.

    Otherwise I'd suggest looking at the following settings to improve the framerate associated with your flow emitter:
    • As suggested earlier create a movable Flow Grid that follows your character vs tiling your entire level with Flow Grids.
    • Go with as small a Virtual Grid Dimension as possible, I typically go with a Virtual Grid Dimension of EFGD 256.
    • Increase the Grid Cell Size from 3.125 to say 4.0.
    • Turn off rendering shadow (this can be very expensive even though it looks awesome).
    • Turn down the simulation rate, in many cases you can get away with 30 FPS without any super noticeable artifacts.
    • Look at the collision settings in your level and turn off Flow collision on objects where you won't notice the particles passing through the objects.


    Finally I've observed that framerates don't appear to decrease linearly with the size/complexity of the Flow Emitter.
    I can have a level running at 90 FPS in VR and make a small change to the size of the emitter and the FPS will drop to 44 FPS, so gradually increase the size/complexity of your emitter and observe where that performance cliff is for your level/emitter combination.

    I hope this helps,

    Andrew
    Last edited by andrewl0; 06-02-2017, 09:50 AM.

    Comment


      Hey LukaszPJWSTK, I just want to clearify - I downloaded your Everything branch, compiled and everything works fine.
      It seams I didn't have to make any overwrite.
      So far tested VXGI, Flex and Volumetrics.
      Last edited by Gomo; 06-01-2017, 02:44 PM.

      Comment


        Originally posted by sieumeo View Post
        Sure I've pushed my fork to https://github.com/sieumeo/UnrealEngine. Currently I have VXGI/Hairworks/Flex/Flow working. I'm working to have Volumetric Lighting integrated as well. Hope it helps.
        [MENTION=44531]se[/MENTION]iumeo hey, so i've been able to clone your fork, check out the flex+hairworks+vxgi+flow branch, i've run setup.bat and was able to generate visual studio files. but when i try to build the engine i get the following errors. Any suggestions?

        Severity Code Description Project File Line Suppression State
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h(15): warning C4668: 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h(15): warning C4668: 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl 469
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'VXGI_STRIP_SHADERS' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3D11ShaderCompiler.cpp 721
        Warning C4668 'VXGI_STRIP_SHADERS' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3D11ShaderCompiler.cpp 1253
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Source\Runtime\RHI\Public\RHI.h 15
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 568
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 1343
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 1593
        Warning C4668 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' ShaderCompileWorker c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\RHICommandList.h 2462
        Error Failed to produce item: C:\Users\jjjreisss\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-ShaderCore.lib ShaderCompileWorker C:\Users\jjjreisss\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
        Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. ShaderCompileWorker C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 '_WINDLL' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' UE4 C:\Users\jjjreisss\UnrealEngine\Engine\Source\ThirdParty\GameWorks\GFSDK_SSAO\include\GFSDK_SSAO.h 137
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Warning C4668 'VXGI_STRIP_SHADERS' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' UE4 C:\Users\jjjreisss\UnrealEngine\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3D11ShaderCompiler.cpp 721
        Warning C4668 'VXGI_STRIP_SHADERS' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' UE4 C:\Users\jjjreisss\UnrealEngine\Engine\Source\Developer\Windows\ShaderFormatD3D\Private\D3D11ShaderCompiler.cpp 1253
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error C2535 'void IRHICommandContext::RHIUpdateTextureReference(FTextureReferenceRHIParamRef,FTextureRHIParamRef)': member function already defined or declared UE4 c:\users\jjjreisss\unrealengine\engine\source\runtime\rhi\public\DynamicRHI.h 592
        Error Failed to produce item: C:\Users\jjjreisss\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib UE4 C:\Users\jjjreisss\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
        Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41

        Comment


          [MENTION=590313]jawnbilletes[/MENTION] I think you should checkout [MENTION=649466]Maxime.Dupart[/MENTION] build with Flex/Flow/Hairworks/VL in 4.15.3 here at https://github.com/MaximeDup/UnrealEngine which is much more stable than my build. There's no VXGI there but he mentioned he might push another branch with VXGI integrated so stay tuned .
          Animost Studio

          Comment


            Originally posted by LukaszPJWSTK View Post
            also +1 for question about built-in buoyancy system.
            Well, I found a video in youtube about waveworks. I don't know how he did it. He enable the buoyancy. [MENTION=770367]LukaszPJWSTK[/MENTION] [MENTION=567795]Reelie[/MENTION] [MENTION=22522]Mike.Skolones[/MENTION] [MENTION=669668]Lands Unknown[/MENTION] [MENTION=36608]jamietelford[/MENTION]
            Last edited by TX_LOSER; 06-03-2017, 11:02 AM.

            Comment


              Originally posted by TX_LOSER View Post
              Well, I found a video in youtube about waveworks. I don't know how he did it. He enable the buoyancy. [MENTION=770367]LukaszPJWSTK[/MENTION] [MENTION=567795]Reelie[/MENTION] [MENTION=22522]Mike.Skolones[/MENTION] [MENTION=669668]Lands Unknown[/MENTION] [MENTION=36608]jamietelford[/MENTION]
              Yeah I found out that the buoyancy feature is still there, however there is no physics simulation so it can't be used in a game.

              Comment


                Originally posted by Lands Unknown View Post
                Yeah I found out that the buoyancy feature is still there, however there is no physics simulation so it can't be used in a game.
                How to enable buoyancy?

                Comment


                  Originally posted by TX_LOSER View Post
                  How to enable buoyancy?
                  Just add the FloatingSphere component to your actor Blueprint. This enables buoyancy, but it's really nothing more than a simple animation.

                  Comment


                    Originally posted by Lands Unknown View Post
                    Just add the FloatingSphere component to your actor Blueprint. This enables buoyancy, but it's really nothing more than a simple animation.
                    Thanks!Buoyancy is enough, and no splash interaction is a flaw.

                    Comment


                      Just Cause 3 also seems to be WaveWorks, why can there be splash and bubble interaction?

                      Comment


                        Originally posted by 孤岛喂鸡 View Post
                        Just Cause 3 also seems to be WaveWorks, why can there be splash and bubble interaction?
                        JC3 devs wrote their own bouyancy system for their boat mechanics.. the dev talks about it in high detail here http://www.gamasutra.com/view/news/2...ideo_games.php
                        Co-Chair of the IGDA Virtual, Augmented, and Mixed Realities Special Interest Group
                        www.jamietelford.com

                        Comment


                          Originally posted by Lands Unknown View Post
                          Just add the FloatingSphere component to your actor Blueprint. This enables buoyancy, but it's really nothing more than a simple animation.
                          I have understood what you said! It is not buoyancy, it only simple adjust actor' parameter value of location.

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                            Anyone tried the 4.16 version of Flow that appeared on github recently? I will be trying it tonight, big thanks to those at nvidia who got this 4.16 version released in a timely fashion.

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                              Originally posted by SteveElbows View Post
                              Anyone tried the 4.16 version of Flow that appeared on github recently? I will be trying it tonight, big thanks to those at nvidia who got this 4.16 version released in a timely fashion.
                              Incredible news ! jumping on it
                              LinkedIn | Link custom Shaders in 4.21/4.22/4.23 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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                                Nice to see that they got the 4.16 Flow out so quick. I hope that they can put out the VXGI branch soon.

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