Originally posted by masongos
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float YAxisMultiplier = 1.0f; if (WaveWorks->ShoreLineDistanceFieldTexture != nullptr) { FIntPoint RenderTargetSize(WaveWorks->ShoreLineDistanceFieldTexture->GetSurfaceWidth(), WaveWorks->ShoreLineDistanceFieldTexture->GetSurfaceHeight()); if (RenderTargetSize.X > RenderTargetSize.Y) { // if the viewport is wider than it is tall YAxisMultiplier = RenderTargetSize.X / (float)RenderTargetSize.Y; } }
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