Originally posted by VItorEAFeliciano
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Here is the relevant part of the instructions in the Flex 4.15 branch readme:
Special instructions for FleX branch:
1. git clone https://github.com/NvPhysX/UnrealEngine.git
2. You should now be on the NVIDIA-README branch. Run setup.bat. You can now run GenerateProjectFiles.bat, build UE4, run it, etc.
3. git branch -t FleX-4.15.0 origin/FleX-4.15.0
4. git checkout FleX
5. GenerateProjectFiles.bat
6. Open .sln, build UE4.
7. Run UE4 Editor, open the FleX test project.
1. git clone https://github.com/NvPhysX/UnrealEngine.git
2. You should now be on the NVIDIA-README branch. Run setup.bat. You can now run GenerateProjectFiles.bat, build UE4, run it, etc.
3. git branch -t FleX-4.15.0 origin/FleX-4.15.0
4. git checkout FleX
5. GenerateProjectFiles.bat
6. Open .sln, build UE4.
7. Run UE4 Editor, open the FleX test project.
For step 2 to work, I have to checkout some branch before I try to run setup.bat. I didnt know which branch this should be, but I am presently trying a build by trying 'git checkout FleX' before running setup.bat.
For step 4 I think the command should actually be git checkout FleX-4.15.0
Please someone tell me if I am right or not to suggest these alterations to the instruction. I am in the middle of building code obtained using my modified instructions so I'm not fully sure if I got it right yet! I know this is simple stuff compared to people merging different branches together etc but I was thrown off because I tried to follow the readme instructions to the letter instead of figuring it out for myself.
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