Can I ask if anyone has succesfully built the new Nvidia 4.15 VXGI branch?
can complete the compilation process, and the editor does work with VXGI, but packaged projects don't work at all and just crash out instantly.
During the editor compile process in Visual Studio, and during the project packaging, I get errors like the following -
3>D:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\ThirdParty\GameWorks\VXGI\include\GFSDK_VXGI.h(1283): warning C4668: 'CONFIGURATION_TYPE_DLL' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
3>D:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Runtime\RHI\Public\RHI.h(15): warning C4668: 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
There are tons of similiar messages, all referencing VXGI-specific code, this happens on the build of the ShaderCompileWorker.
I've tried to build several timeson 2 machines without any modifications, same thing each time.
Any ideas? Is there something new related to the 4.15 header changes that I'm missing?
can complete the compilation process, and the editor does work with VXGI, but packaged projects don't work at all and just crash out instantly.
During the editor compile process in Visual Studio, and during the project packaging, I get errors like the following -
3>D:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\ThirdParty\GameWorks\VXGI\include\GFSDK_VXGI.h(1283): warning C4668: 'CONFIGURATION_TYPE_DLL' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
3>D:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Runtime\RHI\Public\RHI.h(15): warning C4668: 'WITH_GFSDK_SSAO' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
There are tons of similiar messages, all referencing VXGI-specific code, this happens on the build of the ShaderCompileWorker.
I've tried to build several timeson 2 machines without any modifications, same thing each time.
Any ideas? Is there something new related to the 4.15 header changes that I'm missing?
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