Originally posted by Maxime.Dupart
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Originally posted by Maxime.Dupart View Post
Originally posted by iniside View PostIt only works if skeletal mesh is root. It doesn't work with with something like character setup.
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Originally posted by Miles.Macklin View PostThanks for putting this together Maxime!
Can you be more specific about your character setup? Is this not a skeletal mesh actor? Or it is parented to some other actor somehow?
Attaching Flex component as child to skeletal mesh, doesn't fix anything.https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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Just a note to say that the official Flex and Flow integrations into UE 4.15.0 are now available here:
https://github.com/NvPhysX/UnrealEng...ee/FleX-4.15.0
https://github.com/NvPhysX/UnrealEng...lowPlugin-4.15
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Originally posted by AlexJ16 View PostLooks good! Why aren't you sharing your 4.15 build? I'm sure there's several people it could help!
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Originally posted by Miles.Macklin View PostJust a note to say that the official Flex and Flow integrations into UE 4.15.0 are now available here:
https://github.com/NvPhysX/UnrealEng...ee/FleX-4.15.0
https://github.com/NvPhysX/UnrealEng...lowPlugin-4.15Last edited by Nigkdo; 03-16-2017, 05:59 AM.
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Originally posted by Miles.Macklin View PostJust a note to say that the official Flex and Flow integrations into UE 4.15.0 are now available here:
https://github.com/NvPhysX/UnrealEng...ee/FleX-4.15.0
https://github.com/NvPhysX/UnrealEng...lowPlugin-4.15
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Originally posted by Number47 View PostI had a look at the NvFlowPlugin, am I to understand that NvFlow is a plugin to be used on any branch of UE4?
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There's a bug in the Volumetric Lighting branch when using render targets (in my case using scene capture 2d with a scene capture component in my character blueprint drawn to the HUD). Things get way brighter than they should be. With Volumetric Lighting Intensity at 1 things still look pretty normal but if it is changed to 20 there's a huge change when compared to what happens within the viewport.
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Originally posted by Miles.Macklin View PostJust a note to say that the official Flex and Flow integrations into UE 4.15.0 are now available here:
https://github.com/NvPhysX/UnrealEng...ee/FleX-4.15.0
https://github.com/NvPhysX/UnrealEng...lowPlugin-4.15
Thanks Nvidia team !
LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Can't wait for the 4.15 VXGI branch as it will finally mix AFR (sli) and VXGI. (hopefully)
We use it for visualizations and for a ton of modifications on the fly, VXGI really pays off in spite of it's limitations. It's however very taxing in 4k so hopefully with SLI support we'll see it go to fluid frame rates.
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