Originally posted by Enioneny
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NVIDIA GameWorks Integration
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LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Originally posted by Enioneny View PostThank you for 4.14.3, but little problem. When I select soft body in flex, UE4 crashing. And I don't understand how to fix it, try on 2 PC, and same problem.Last edited by Miles.Macklin; 03-07-2017, 12:59 AM.
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Originally posted by VItorEAFeliciano View Post[MENTION=330604]Miles.Macklin[/MENTION] Some plans for the Nvidia Flow, WaveWorks, Cataclysm, integration with UE 4.14, 4.15?
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Originally posted by overfuze View Post[MENTION=330604]Miles.Macklin[/MENTION] Thanks for the response. Just wondering, is there any ETA when and if we will have the diffuse particle options for Flex? Also in the VR FunHouse project the Flow smokes and fire have an un-lit kind of look, in the video there is more of a shaded look (self shadowing), does that mean Flow will get an "update" aswell?
Flow will indeed be updated from the Funhouse version to include self-shadowing.
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Originally posted by xenthor View PostVXGI/Flex/HairWorks/HBAO+ on 4.14.3 available here:
https://github.com/MaximeDup/UnrealE...irWorks-4.14.3
Working on 4.15 integration with added volumetrics, not quite sure i'll share this one just yet :3
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Originally posted by Gandosh View PostOh i'll wait for this! by the way. I downloaded your 4.15 vxgi+hairworks.... branch and after i compiled it says 4.14.3.
edit: i've just deleted itLast edited by MaximeDupart; 03-07-2017, 05:45 AM.LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Can I use this version of UE4 on Mac?
I can't build it with Xcode 8.1.
here is error logs:
In file included from Runtime/Engine/Public/SkeletalMeshTypes.h:16:
Runtime/Engine/Classes/Materials/MaterialInterface.h:149:19: error: ISO C++ forbids forward references to 'enum' types
TEnumAsByte<enum EVxgiMaterialSamplingRate> VxgiMaterialSamplingRate;
In file included from Runtime/Engine/Public/MeshBatch.h:5:
Runtime/Engine/Public/MaterialShared.h:1001:10: error: unknown type name 'FVxgiMaterialProperties'
virtual FVxgiMaterialProperties GetVxgiMaterialProperties() const { return FVxgiMaterialProperties(); }
^
Runtime/Engine/Public/MaterialShared.h:1001:77: error: use of undeclared identifier 'FVxgiMaterialProperties'; did you mean 'GetVxgiMaterialProperties'?
virtual FVxgiMaterialProperties GetVxgiMaterialProperties() const { return FVxgiMaterialProperties(); }
^~~~~~~~~~~~~~~~~~~~~~~
GetVxgiMaterialProperties
Runtime/Engine/Public/MaterialShared.h:1001:34: note: 'GetVxgiMaterialProperties' declared here
virtual FVxgiMaterialProperties GetVxgiMaterialProperties() const { return FVxgiMaterialProperties(); }
^
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Originally posted by xenthor View Postyes, it's not supported yet there, i haven't made the jump to 4.15 yet, i started working on upgrading to 4.15 from this fork on my local computer, but it didnt work out. As it is, and if you check the branch historic, you'll realised it's merely a copy of the 4.14.3 VXGI/FLEX/... branch. I should probably delete it.
edit: i've just deleted it
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Originally posted by Gandosh View Posttell me its ok to use that branch xD
I'm porting VXGI to 4.15 at this very moment.LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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Originally posted by xenthor View Postit's like you were using the 4.14.3 branch, it's the same ^^.
I'm porting VXGI to 4.15 at this very moment.
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Originally posted by xenthor View Postyes, it's not supported yet there, i haven't made the jump to 4.15 yet, i started working on upgrading to 4.15 from this fork on my local computer, but it didnt work out. As it is, and if you check the branch historic, you'll realised it's merely a copy of the 4.14.3 VXGI/FLEX/... branch. I should probably delete it.
edit: i've just deleted it
HA! Best timing ever; I tried downloading and compiling that one last night and when I booted it up I saw it was just 4.14 and I was like, "Waaaaaait a second..."
Can't wait for 4.15 + VXGI! It's my dream come true. The other stuff like Flex and Hairworks are wonderful, but unnessessary; vxgi IS a requirement I have right meow, though... Also volumetric lighting, but that can wait.
PS: how have you added a signature to your posts linking to your branch? I have been digging around this site and I just can't find that setting anywhere! It's driving me bananas, because it's probably insanely obvious and staring me in the face! XD
Edit: It totally was.Last edited by Aeries; 03-07-2017, 01:20 PM.
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