Originally posted by Xabblll
View Post
Announcement
Collapse
No announcement yet.
NVIDIA GameWorks Integration
Collapse
X
-
NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
-
Originally posted by Luupinh View PostSo.... Is NVidia's VR gamework having the same effect as UE4's VR stereo?NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by GalaxyMan2015 View PostNo, the only part thats integrated into UE4 is MultiRes, which renders the outer portions of the screen at a lower res. Meaning it can be used with Stereo rendering for added performance.
I am thinking to combine with both VR stereo and VR gameworks, see if my FPS can increase a little bit, however my fps is around 60~70 when I enable VR stereo,
and the fps is about the same when I switch project to MultiRes
Is there anything that I do wrong? or the fps just can't go anymore higher
Comment
-
make sure ur setting the console variable vr.MultiResRendering to 1,2 or 3 (based on how aggressive you want the MultiRes to be). I was able to get significant gains by using 3 and a screen percentage of 200 on my oculus.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by GalaxyMan2015 View Postmake sure ur setting the console variable vr.MultiResRendering to 1,2 or 3 (based on how aggressive you want the MultiRes to be). I was able to get significant gains by using 3 and a screen percentage of 200 on my oculus.
right now I switch my vr.MultiResRendering to 3, then when I toggle show FPS it still shows the same value
also I failed to package it with MultiRes 4.11 with the error written as "ERROR: UBT ERROR: Failed to produce item: .....Engine\Plugins\Runtime\LeapMotion\Binaries\Win64\LuxgenS3VR-LeapMotion.lib"
I'm using leapmotion plugin in my project for some purpose.Last edited by Luupinh; 08-10-2016, 03:42 AM.
Comment
-
Originally posted by Luupinh View PostI feel like an annoying idiot just can't stop asking questions, Sorry to bother you guys that much.
right now I switch my vr.MultiResRendering to 3, then when I toggle show FPS it still shows the same value
also I failed to package it with MultiRes 4.11 with the error written as "ERROR: UBT ERROR: Failed to produce item: .....Engine\Plugins\Runtime\LeapMotion\Binaries\Win64\LuxgenS3VR-LeapMotion.lib"
I'm using leapmotion plugin in my project for some purpose.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by Gandosh View PostThis error popping up... what can i do about it? :|NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Originally posted by Gandosh View PostJust after setup.bat file. When i try to run generate project files this warning popping up.NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
Feel free to Donate if you wish to support me
Comment
-
Strange... i did redownload and compiled again. Still same. Different partition, folder, permission still same... got no idea whats wrong :/ do i have to test vs 2015?Last edited by Gandosh; 08-13-2016, 12:59 PM.
Comment
Comment