Originally posted by Mike.Skolones
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I've been playing with the physX plug-in for Maya, and I'm currently using unreal 4.11. I have a situation very similar to the Wushu Demo from 2013 GDC (the main video on the download center page) with overlapping cloth on a character, and no matter what I do, I cannot seem to make them play together in the same way as that video. I have activated self collision, I have played with the self collison thickness, I have even played with backstop. No success. Do the overlapping cloth pieces need to be part of the same clothing Node to be able to talk to each other with self collision? Because I have tried making the overlapping cloth two "elements" of the same "mesh" and added to one cloth node, and that didn't work either. Or can multiple Nodes collide with each other? I'm completely stumped, and I don't know how to fix the problem.

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