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    Originally posted by thejturner View Post
    is there any way the more experienced developers can post an .exe of UE4 with VXGI integrated?
    It would certainly save me a lot of time..
    It's not very newbie friendly, that, unfortunately, is a given.
    You'll just have to bite the bullet. Sooner or later there's going to be an update and there you go again.

    1) Get a Github account
    2) Install Visual Studio Express
    3) Download or clone the latest VXGI build
    4) Run setup.bat
    5) Run generateprojectfiles.bat
    6) Double click UE4.sln
    7) Wait eons for it to do it's initial stuff
    8) Right click on UE4 in the sollutions explorer and select build
    9) Wait eons again
    10) Launch UE4 VXGI via F5

    I probably forgot some stuff but the above is the gist of it.
    Again, yes, it's not as easy as a lazy plugin or anything, but it's better than not using it because you can't follow 10 or so relatively easy -albeit slightly single time consuming- steps.
    Just do it ;-)
    https://www.artstation.com/chesire

    Comment


      Originally posted by Chesire View Post
      Iirc it's floating around somewhere on the VXGI Q&A 'forum' on Github.
      Hmm, I wonder if it could be partially done from Epic's side, where it bakes whatever lighting method is active.

      Comment


        Originally posted by Xodroc View Post
        Hmm, I wonder if it could be partially done from Epic's side, where it bakes whatever lighting method is active.
        I'm secretly hoping Epic will re-open the door on SVOGI (and just copy-paste CryEngines' implementation for all I care). What can I say, I'm a braindead optimist
        https://www.artstation.com/chesire

        Comment


          Click image for larger version

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          Been getting this error a few times when trying to use the 4.12 build, sometimes with general use, and sometimes like in this case it won't even let me turn the effect on.
          Attached Files

          Comment


            Hello,

            I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this

            https://github.com/NvPhysX/UnrealEngine/tree/FleX

            in the UE4.10 but This is not the web page.

            I need help.

            Comment


              Hello,

              I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this

              https://github.com/NvPhysX/UnrealEngine/tree/FleX

              in the UE4.10 but This is not the web page.

              I need help.

              Comment


                Originally posted by behr00z View Post
                Hello,

                I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this

                https://github.com/NvPhysX/UnrealEngine/tree/FleX

                in the UE4.10 but This is not the web page.

                I need help.
                First you need to connect your GitHub account with your Epic account: log in to your Epic/UnrelEngine account on unrealengine.com and connect your GitHub account.
                then follow these instructions:

                Special instructions for FleX branch:

                git clone https://github.com/NvPhysX/UnrealEngine.git

                You should now be on the release branch. Run setup.bat. You can now run GenerateProjectFiles.bat, build UE4, run it, etc.

                git branch –t FleX origin/FleX

                git checkout FleX

                GenerateProjectFiles.bat

                Open .sln, build UE4.

                Run UE4 Editor, open the FleX test project.

                Comment


                  I'm not sure if this is related to the shadow issue mentioned by netseeker but I don't seem to be getting any shadows using the 4.12 build.

                  Maybe I'm missing something obvious. I just have a simple scene with a spotlight, floor plane, a sphere and a cube. VXGI diffuse is enabled. All objects are set to movable. Also, I notice if I untick the "Enable Diffuse Tracing" box there is no noticeable change in the scene.

                  For the hell of it I built the lighting and get the error "Lighting build failed. Swarm failed to kick off.".

                  Should I just go back to the previous build then? I followed the steps in "UE4_VXGI_Overview.pdf" as well and everything thing seems in order.

                  Comment


                    Hi - with slight trepidation i'm going to add another question to the thread.

                    Has anyone taken a look at nVidia's multi projection stuff. Specifically, i'd like to dynamically change the projection in runtime.

                    Dan

                    Comment


                      Originally posted by thejturner View Post
                      I'm not sure if this is related to the shadow issue mentioned by netseeker but I don't seem to be getting any shadows using the 4.12 build.

                      Maybe I'm missing something obvious. I just have a simple scene with a spotlight, floor plane, a sphere and a cube. VXGI diffuse is enabled. All objects are set to movable. Also, I notice if I untick the "Enable Diffuse Tracing" box there is no noticeable change in the scene.

                      For the hell of it I built the lighting and get the error "Lighting build failed. Swarm failed to kick off.".

                      Should I just go back to the previous build then? I followed the steps in "UE4_VXGI_Overview.pdf" as well and everything thing seems in order.
                      Build Lightmass in Visual Studio, it isn't done automatically.

                      Comment


                        I would like to see PhysX GPU Rigid Bodies. That would be interesting to have. Although I understand it is only CUDA compatible at the moment. It would open a completely new field of physics games.
                        http://physxinfo.com/news/12649/gdc-...d-nvidia-flow/
                        Last edited by BlueBudgie; 06-08-2016, 03:36 AM.

                        Comment


                          Anyone else getting 404 with the links?

                          Comment


                            Originally posted by Obscura90 View Post
                            Anyone else getting 404 with the links?
                            The links work, but you need to setup your account details and be signed into the linked GitHub account first. Here's how to do that:
                            https://www.unrealengine.com/ue4-on-github
                            Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                            Comment


                              Okay, thanks! I'll try it. Actually I already made an account. But it was still giving me the 404 errors. Maybe just my account wasn't confirmed or something.

                              Comment


                                Has anyone had any success using VXGI for VR? In my tests I'm getting massive lag, flickering and frame drops in the HMD even though the viewport is getting decent frame rates. It seems like a bug more than pure performance limitations.

                                Just curious if anyone has any tips for setting up a VXGI project for VR? I'm running the 4.12 build on a 970 and the VIVE HMD.

                                Comment

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