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    I got hairworks with version 4.11 and everything works fine.
    But when I tried to open a project of mine saved in version 4.11.2 with unreal engine version 4.11-hairworks and got the error:

    Failed to open map file. This is most likely because the map was saved with a newer version of the engine.
    But this should not be the case since both are versions 4.11, shouldn't it?
    Does anyone have an idea what I can do? I really want to test hair works in this project and it is to much to remake it.

    edit: seems like the number after 11 does matter. Any ideas anyway?
    Last edited by Gamedevtd; 05-01-2016, 03:52 PM.

    Comment


      Did you merge codes correctly. HairWorks UE4.11 is actuarially UE4.11.0. In your case, the merged UE4 should be UE4.11.2.

      Comment


        Sorry, I don't fully understand you.

        I did just build the github hair works branch as explained in the text below it. And when I open my project made without hairworks (in UE 4.11.2) It doesn't work because hair works is only 4.11.0 for me.
        Do I undersand you right that I can have a hairworks unreal build with 4.11.2? If yes please tell me how I achieve this it would be much appreciated

        Comment


          Yes, you are right.

          You need to merge UE4.11.2 codes and HairWorks UE4 codes to get a HairWorks in UE4.11.2.

          Comment


            Sorry for all the questions. I tried to google how to merge 2 unreal engine versions but I didn't find anything helpful.
            Can everyone do the merging or are proramming/visual studio skills required.
            Because I am very new to these two I only just learnd how to do most of the stuff I need with blueprints and the only reason I managed to build the unreal hairworks version was because I followed the instructions on github.
            Last edited by Gamedevtd; 05-03-2016, 03:30 AM.

            Comment


              We thought people can easily upgrade to higher version if they want. So we released the base version, not including hot fix. Maybe it's not proper.

              Comment


                I am not sure if just releasing the base version is the wrong way. But an explanation on how to upgrade for the new people would be awesome!
                Can someone explain me how to do it or lead me to somewhere I can read it up? would be much appreciated

                Comment


                  We'll release 4.11.2 soon.

                  Comment


                    Originally posted by Xu Nie View Post
                    We'll release 4.11.2 soon.
                    Awesome great news!

                    Game Design - Photogrammetry - Programming
                    Tutorials · Twitter · Twitch

                    Comment


                      are you sure!

                      Comment


                        The process for merging isn't that bad but involves adding remote repositories to your repo. I've added both epic games and nvphysx as remotes to my fork and I can fetch them then merge them into my branches. If you watch the official youtube video with Ben marsh he shows how to do this I think I remember.


                        Edit here is the link timestamped....

                        https://youtu.be/T7tDaoTA8WA?t=2640
                        Last edited by dokipen; 05-05-2016, 12:34 AM.
                        Visual Effects Artist, Weta Digital, Wellington New Zealand
                        BLOG www.danielelliott.co.uk
                        @danielelliott3d https://twitter.com/danielelliott3d
                        Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
                        2015 Showreel: https://vimeo.com/116917817

                        Comment


                          Originally posted by dokipen View Post
                          The process for merging isn't that bad but involves adding remote repositories to your repo. I've added both epic games and nvphysx as remotes to my fork and I can fetch them then merge them into my branches. If you watch the official youtube video with Ben marsh he shows how to do this I think I remember.


                          Edit here is the link timestamped....

                          https://youtu.be/T7tDaoTA8WA?t=2640
                          This is useful and I think I understand what Ben was talking about but I still have no idea to merge branches on my own...

                          Comment


                            Has anyone figured out how to set things up with VS2015? I've been following the steps on this page as best as I could:
                            https://github.com/NvPhysX/UnrealEngine/tree/FleX

                            1: git clone https://github.com/NvPhysX/UnrealEngine.git
                            Well, I got the zip.

                            2a: You should now be on the release branch.
                            Yep that's what I got as a zip.

                            2b: Run setup.bat.
                            It ran without errors.

                            2c: You can now run GenerateProjectFiles.bat
                            "ERROR: We couldn't find a valid installation of Visual Studio. This program requires either Visual Studio 2013 or Visual Studio 2012."
                            The 14.0 common tools path is there. What should I try next?
                            Zoltan Erdokovy, Sr. Technical Artist

                            Comment


                              Hello friends!
                              How to use Nvidia FaceWorks in UnrealEngine?
                              https://developer.nvidia.com/faceworks - "Source code is available publicly on Github"
                              Does AMD graphics card support for FaceWorks? Or nVidia only?

                              Comment


                                What would be the best way to constrain fluid particles to a 2D vertical plane? I'd like to achieve something like those "falling sand" simulations.
                                Zoltan Erdokovy, Sr. Technical Artist

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