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  • replied
    How many times has the "how to merge" question been asked now? Like 193 so far?

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  • replied
    Originally posted by NaveNIU View Post

    hi olento, do you have something like ”how to merge gameworks & unreal“ guide?

    because im using ubt 18.04 so VXGI is not works for me and shows error during compile. so i want to merge gameworks by myself.

    If you kindly show me the way?

    Thanks



    There's a rough guide a few pages back.

    Leave a comment:


  • replied
    Originally posted by A100KA View Post

    ok,but what about the ue4 4.21 + volumetric lighting
    I actually tried merging volumetric lighting on first tech merges for 4.21 but it resulted in everything flickering in the editor. I could have missed some change though. I'm pretty busy right now on other things but can see if I can try the VL merge again at the end of the year/early next year unless someone else beats me to it.

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  • replied
    Originally posted by 0lento View Post

    There's no 4.21 FleX or 4.21 Cataclysm so answer would be no. Also cataclysm isn't even meant to be used in games, it's more of a proof of concept kind of thing, I'll quote it's readme directly here:
    ok,but what about the ue4 4.21 + volumetric lighting

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  • replied
    Originally posted by 0lento View Post

    There's no 4.21 FleX or 4.21 Cataclysm so answer would be no. Also cataclysm isn't even meant to be used in games, it's more of a proof of concept kind of thing, I'll quote it's readme directly here:
    hi olento, do you have something like ”how to merge gameworks & unreal“ guide?

    because im using ubt 18.04 so VXGI is not works for me and shows error during compile. so i want to merge gameworks by myself.

    If you kindly show me the way?

    Thanks

    Leave a comment:


  • replied
    Originally posted by samrat333 View Post

    hi olento please merge your branch 4.21 flex and catclysm
    There's no 4.21 FleX or 4.21 Cataclysm so answer would be no. Also cataclysm isn't even meant to be used in games, it's more of a proof of concept kind of thing, I'll quote it's readme directly here:
    Cataclysm is an R&D Experiment, and not a supported product

    Leave a comment:


  • replied
    cool many thanks for the quick answers!

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  • replied
    Originally posted by 0lento View Post
    This is normal. Launchers version doesn't have the intermediate files you get from the compilation or pdb's for debugging (altho you can install pdb's manually on launcher too I think).
    hi olento please merge your branch 4.21 flex and catclysm

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  • replied
    Originally posted by A-J-K View Post
    Quick question, i hope someone can help me out here...
    I just build a UE4 VXGI2 branch from Github, everything works just fine, just the size of the Engine folder seems a bit extreme to me, its about 66GB big... Is this normal ?
    This is normal. Launchers version doesn't have the intermediate files you get from the compilation or pdb's for debugging (altho you can install pdb's manually on launcher too I think).

    Leave a comment:


  • replied
    I would like to create flex diffuse particles (foam) to create a realistic creek in UE4.
    Like in the official NVIDIA demo:
    https://youtu.be/-S8wq0dz1H4?t=354

    I see there is a feature called Diffuse Particles:
    https://docs.nvidia.com/gameworks/co...ex/manual.html

    Is there a way to create diffuse particles, foam in Unreal Engine?
    I know GalaxyMan2015 created a custom solution two years ago, but this is only for UE 4.13.
    https://www.youtube.com/watch?v=4prOdjlSd-Y
    https://forums.unrealengine.com/comm...an=&viewfull=1
    This is not the same quality that we see in the NVIDIA demo, but a good starting point?

    I have tried to make fluid simulation offline in Blender, then exported the geometry cache via Alembic to UE. But this prouced only the fluid mesh and no whitewater, foam, that produces the realism to the water animation.
    Thanks.

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  • replied
    Originally posted by A-J-K View Post
    wow ok, just wondering why the launcher version of UE4.21 is only around 23 GB big.
    yes you do merge nvidia in ue4?

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  • replied
    wow ok, just wondering why the launcher version of UE4.21 is only around 23 GB big.

    Leave a comment:


  • replied
    Originally posted by A-J-K View Post
    Quick question, i hope someone can help me out here...
    I just build a UE4 VXGI2 branch from Github, everything works just fine, just the size of the Engine folder seems a bit extreme to me, its about 66GB big... Is this normal ?
    if 4.21 its ok

    Leave a comment:


  • replied
    Quick question, i hope someone can help me out here...
    I just build a UE4 VXGI2 branch from Github, everything works just fine, just the size of the Engine folder seems a bit extreme to me, its about 66GB big... Is this normal ?

    Leave a comment:


  • replied
    Are the test projects blueprint only or blueprint and/0r C++??

    Leave a comment:

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