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NVIDIA GameWorks Integration

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  • replied
    Hey,
    i'd like to request a 4.21 VXGI 1 version. Alot of people still use a 4.17 branch for using VXGI 1.
    Here are some screenshots for comparison made by Fuze.

    VXGI1: https://imgur.com/a/3fp8gGx
    VXGI2: https://imgur.com/a/z0JsCRO

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  • replied
    hey, i want an High Poly GrowthMesh for Hairworks, is that Possible?, Cuz the Export Plugins, give me everytime error about Duplicated Splines, Cuz it seems that Its Limited for LowPoly GrowthMeshes, but on some cases its not enough, can anyone help me with that?

    Thanks
    Last edited by KuroSekaie; 01-30-2019, 09:26 AM.

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  • replied
    Originally posted by Bigodon View Post
    Hi, I'm working on a archviz scene for my portifolio and I really need help
    i'm doing a beach scenery restaurant and using waveworks 4.19, but i'm facing a real hard time to capture the shore beach sand and make waves working... what exactly I need to do to make the waves on shore working like the demo gdc scene that comes with this custom build editor? I selected the "WaveWorksShorelineCapture" and tried all three options available: render scene primitives and selecting the static mesh of beach sand, legacy or visible only, nothing works

    I didn't find any useful docs or youtube videos that can helping me out on this one, then I gave up and getting in touch here
    ye. shore capture in sample project is broken.
    upd: get shoreline mat onto your landscape then capture. then reapply your mat
    anyone saw any documentation on waveworks usage?
    Last edited by Swdan; 01-28-2019, 08:25 PM.

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  • replied
    Originally posted by 0lento View Post
    Same deal, although VL at least does compile but it has a rendering issue. I doubt the fix for this would be big even if one examined the 4.21 renderer changes, would probably be really simple fix for the nvidia itself as they know what they are doing there.
    we will see raytracing and gameworks branch on the future ????

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  • replied
    Hi 0lento thank you for all
    Can you help me,i want to put a plugin in your branch 4.21 Gameworks,i put to directory plugin,i regenerate project but i have warnings this direcory public and privat does not exist.And when finish build,editor not open,because of this plugin warnings does not exist.Plugin is same version for 4.21
    Last edited by FatmirVaraku; 01-28-2019, 09:50 AM.

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  • replied
    first of all thank you so much 0lento for great job,
    plz complete the flex, i realy need it

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  • replied
    Great..
    https://crbtech.in/online-dot-net-training-course

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  • replied
    Originally posted by enoes View Post

    Volumetric light?
    Same deal, although VL at least does compile but it has a rendering issue. I doubt the fix for this would be big even if one examined the 4.21 renderer changes, would probably be really simple fix for the nvidia itself as they know what they are doing there.

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  • replied
    Originally posted by 0lento View Post
    Updated 4.21-GameWorks and 4.21-Physics to 4.21.2 and fixed some compilation warnings from Waveworks (doesn't change any functionality, only suppresses the warnings):

    https://github.com/0lento/UnrealEngi...4.21-GameWorks
    https://github.com/0lento/UnrealEngi...e/4.21-Physics

    And before you ask again, no news on FleX, by the looks of it we'll not be having 4.21 version unless someone picks it up and fixes the remaining issues.
    Volumetric light?

    Leave a comment:


  • replied
    Updated 4.21-GameWorks and 4.21-Physics to 4.21.2 and fixed some compilation warnings from Waveworks (doesn't change any functionality, only suppresses the warnings):

    https://github.com/0lento/UnrealEngi...4.21-GameWorks
    https://github.com/0lento/UnrealEngi...e/4.21-Physics

    And before you ask again, no news on FleX, by the looks of it we'll not be having 4.21 version unless someone picks it up and fixes the remaining issues.

    Leave a comment:


  • replied
    I am prbly going to manually add VXGI 1 into 4.20 soon so I will link it. I don't use git though so I will have to see about that so the DL isnt 10 gigs....

    If you are trying yourself you have to change a few things in vxgirendering.cpp where it buffers prevviewmatrices to just viewmatrices and declare a few extra things

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  • replied
    any chance of getting vxgi 1 with gameworks on 4.20? vxgi 2 kinda lacks some functionality compared to previous version so getting it would be cool

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  • replied
    Here to say thank you to @0lento for his work incorporating GameWorks into the UE4 source. I'm successfully running 4.20 + GameWorks and actually was able to successfully merge another branch in for the work I'm doing.

    Keep it up man, can't wait to check out 4.21 once you get Flex working.

    Leave a comment:


  • replied
    Can report back even a novice with some patience can be successful with 0lentos 4.19 build. My very first exploration into Unreal engine was through compiling his 4.19+++ (indicated as the most stable) fork after seeing Youtube videos of FLEX. I found nothing missing Unreal engine or Gameworks wise from versions 20 and 21 release notes I absolutely had to have. Almost compiled it twice because it was missing pages of errors and a build failure when I came back. Flawless victory and it loaded. wow. Accidentally started it on the box before new graphics card was in and was shocked to realize it will actually run the FLEX demo (poorly) on the integrated chipset.

    Still working to fully understand collision but managed to make a few demos of my own very quickly. Never realized the lighting features are so nice. Gameworks is much different than what I expected. I would not have poorly fought through compiling the 2 parts that were wanted much less the rest just to find out if they would behave/interact and chug/perform together. Thanks so much for 0lentos part in helping to bridge a very big gap past the demos without all the frustration. Now if things are not perfect at least we know the putting the time in is worth it. Who knows I might actually help build something someday and contribute! Heres to hoping your future projects go well and you get some help on 21 for those that need it!

    TL;DR If your just looking and confused I approve of 0lentos 4.19 Its stable enough, easy to build, and lots of fun to play with!

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  • replied
    Thanks -
    Last edited by KuroSekaie; 01-22-2019, 02:01 PM.

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