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    thank you for clearing this up.

    i tried chesires console command and it works great.
    the look is fantastic.

    are there any values one could tweak?

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      Originally posted by Alexey.Panteleev View Post
      Yes, that's true. Not all GameWorks, just some libraries though.
      Here's the official press release: http://nvidianews.nvidia.com/news/nv...eworks-sdk-3-1
      https://github.com/NVIDIAGameWorks
      NVIDIA HairWorks 1.2 alpha

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        And for people looking for volumetric lighting same place: https://github.com/NVIDIAGameWorks/VolumetricLighting

        [SHOT]http://i.imgur.com/rhppHLt.jpg[/SHOT]
        Last edited by GalaxyMan2015; 03-23-2016, 01:08 AM.
        NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
        Feel free to Donate if you wish to support me

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          Originally posted by GalaxyMan2015 View Post
          And for people looking for volumetric lighting same place: https://github.com/NVIDIAGameWorks/VolumetricLighting

          [SHOT]http://i.imgur.com/rhppHLt.jpg[/SHOT]
          Page not found. Or it's just for me?

          Comment


            Originally posted by Yura_s View Post
            Page not found. Or it's just for me?
            Make sure your logged into github is all I can think of, as it works fine for me.
            NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
            Feel free to Donate if you wish to support me

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              Strange. I have a github account and I can download/compile any other UE4 fork, including one from your signature. But page with volumetric lighting doesn't exist for me. Can anyone else confirm this?
              Last edited by Yura_s; 03-23-2016, 04:58 AM.

              Comment


                Originally posted by Yura_s View Post
                Strange. I have a github account and I can download/compile any other UE4 fork, including one from your signature. But page with volumetric lighting doesn't exist for me. Anyone else confirm this?
                Yea this is pretty much the same situation I'm in.

                Game Design - Photogrammetry - Programming
                Tutorials · Twitter · Twitch

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                  It seems we should have a permissions from nvidia.. https://developer.nvidia.com/gameworks-source-github . Will try

                  Edit. I got an email from nvidia, joined GameWorks and everything works now.
                  Last edited by Yura_s; 03-23-2016, 05:27 AM.

                  Comment


                    Originally posted by Yura_s View Post
                    It seems we should have permissions from nvidia.. https://developer.nvidia.com/gameworks-source-github . Will try

                    Edit. I got an email from nvidia, joined GameWorks and everything works now.
                    Thanks [MENTION=56055]Yura_s[/MENTION] I didn't know that you have to join their organisation too.

                    Game Design - Photogrammetry - Programming
                    Tutorials · Twitter · Twitch

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                      Hi.

                      When i enable VXAO by writing r.VXGI.AmbientOcclusionMode=1 in the consoleVariables.ini the GI from VXGI disappear after i re start UE4 and the whole scene is black now...?, so, does VXAO does not work together with VXGI Diffuse Tracing or do i have to configure the settings in other way?

                      Thanks

                      Comment


                        Originally posted by Yolao View Post
                        Hi.

                        When i enable VXAO by writing r.VXGI.AmbientOcclusionMode=1 in the consoleVariables.ini the GI from VXGI disappear after i re start UE4 and the whole scene is black now...?, so, does VXAO does not work together with VXGI Diffuse Tracing or do i have to configure the settings in other way?

                        Thanks
                        VXAO is already included in VXGI. If you change the Ambient Occlusion Mode you simply disable the GI part so you only get the AO part of VXGI (at least from what I've seen, correct me if I'm wrong). So if you want VXAO and VXGI you don't need to change anything and just enable DiffuseTracing and that's it.

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                          It's weird because when I disable UE4's SSAO, I don't get any other sort of AO.
                          r.VXGI.AmbientOcclusionMode=1 does show the AO pretty well but when I set it back to 0 I don't get to see any AO in the full shading mode.
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                            1) If you end up with a black scene upon enabling VXAO, make sure you have a active Skylight in your scene (it helps, if not for initial check if all works only)
                            2) If you want VXAO as your default mode, you have to add the cvar to the engine' ConsoleVariables.ini located in X:\YourVXGIbuild\Engine\Config folder.
                            3) You can isolate AO only by checking 'Ambient Occlusion' as buffer visualization (located in menu where it normally says 'Lit'
                            4) Works together with SSAO and HBAO+
                            5) Diffuse tracing should still be enabled. Things like VXGI range etc. still matter since your scene will still need to be voxelized.
                            6) Tweak VXAO via the 'Ambient' section located between Diffuse and Specular
                            7) Test with setting Diffuse Color to anything but the default black.

                            Results -if setup properly- should be very good AO.
                            It's also much faster than full VXGI.

                            Hope that helps!
                            Last edited by Chesire; 03-23-2016, 12:00 PM.
                            https://www.artstation.com/chesire

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                              Below is Directional light with VXGI active. UE4 SSAO intensity set to 0.



                              Below is r.VXGI.AmbientOcclusionMode 1



                              Below is AO viz:



                              So no VXAO...

                              (Sky light didn't do anything to AO) (VXGI settings are all defaults)
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                                thank god, i was going crazy yesterday.

                                i had a couple of scenes setup nicely and seemed to get VXAO pass to work for a minute but when i reopened the projects, shadows are pitch black.

                                also turning AOmode on and off would mess up my VXGI in a very random way. hope someone knows what is really going on.
                                is what emanuel said is correct?

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