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    Originally posted by Yura_s View Post
    Not sure about VXAO, but volumetric lighting is in their "to do" list https://trello.com/c/Ij1jaWDt/28-vol...c-light-shafts
    Yeah since 2 years ago
    Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
    Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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      Well, guys from Ninja Theory (very small team) write their own volumetrics for Hellblade, so it doesn't looks like a super hard task

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        Originally posted by Yura_s View Post
        Well, guys from Ninja Theory (very small team) write their own volumetrics for Hellblade, so it doesn't looks like a super hard task
        Yeah, but you also have to maintain it. Would be nice, to just have it in mainline engine version.
        https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

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          100%, with other ordinary things, like water shader (+ better reflections on translucent), adequate AA without ghosting... should be enough to make 50% of engine customers happy. This and dynamic GI will make happy 99% of them.. (considering rendering only)

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            Will there be VS2015 support added to the current 4.10 build or is that going to be coming with the 4.11 VXGI branch?

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              Hi I am using Hairworks 1.1.1-62, Windows10. I am unable to run the fur viewer, both the 32 and 64 bit versions. If I double click FurViewer.exe there seems to be some activity and then nothing happens. No error messages either.

              The Sample viewers work as does the nVidia Gameworks branch of the Unreal Engine. I have exported hair APX out of 3DSMAX and imported into UE4. Only the FurViewer executables dont start up..
              Also tried installing the DirectX 2010 runtime.

              Any suggestions ?

              Thanks
              Sanjit

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                Originally posted by iniside View Post
                Will the VXAO and Volumetric Lighting be integrated into Unreal ?
                Isn't VXAO already part of VXGI? As I understood things from Alexey on this, it's just the ambient term of VXGI which you can access/isolate by enabling r.VXGI.AmbientOcclusionMode 1 via console.

                Click image for larger version

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                Last edited by Chesire; 03-20-2016, 07:10 PM.
                https://www.artstation.com/chesire

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                  Anybody else having problems reaching the Gameworks github? I keep getting "Page Not Found" on this URL: https://github.com/NvPhysX/UnrealEngine

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                    No problem here, i can access it without any issue.

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                      Wrong log in from me. Thanks!

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                        Originally posted by PompeyPaul View Post
                        Wrong log in from me. Thanks!
                        Np, yw!

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                          Huge thanks to Galaxy Man and the NV team for getting all of this tech into the Unreal Engine!

                          I've built the Galaxy Man branch and then pulled in the sample level from the NV-official branch. I've noticed 3 problems:
                          1. In the translucent surface material, there's a broken node labeled "unspecified function".
                          2. My water renders as squares.
                          3. The NV documentation says that the blend mode material used for the particles should be set to masked, however it must be translucent to use the scene color.

                          Are these related problems? Any solutions so far?

                          If there are answers to any of these questions already, please let me know. It would be nice to have a better home for all this info than 70 pages of forum posts

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                            Hey guys, I wanted to know if it's possible to get interactive smoke using FLEX in UE4 (GalaxyMan's build). Similar to the smoke in Arkham Knight and in the FLEX demo video https://youtu.be/1o0Nuq71gI4?t=55

                            I'm not concerned about real time performance here, will be rendering out a video for the final product.

                            Twitter | UE4 Marketplace

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                              Originally posted by iniside View Post
                              Will the VXAO and Volumetric Lighting be integrated into Unreal ?
                              Would also love to know wether Volumetric Lightning will be integrated anytime soon
                              --------------------------------------------------------
                              [New On Marketplace] Custom Character Creator
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                              [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
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                                Originally posted by Chesire View Post
                                Isn't VXAO already part of VXGI?
                                Yes, it is: https://developer.nvidia.com/NVIDIA-VXAO (see the details at the bottom of the page):

                                VXAO is part of NVIDIA VXGI global illumination technology, download the VXGI package below.
                                --------------------------------------------------------
                                [New On Marketplace] Custom Character Creator
                                --------------------------------------------------------
                                [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
                                --------------------------------------------------------

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