100%, with other ordinary things, like water shader (+ better reflections on translucent), adequate AA without ghosting... should be enough to make 50% of engine customers happy. This and dynamic GI will make happy 99% of them.. (considering rendering only)
Hi I am using Hairworks 1.1.1-62, Windows10. I am unable to run the fur viewer, both the 32 and 64 bit versions. If I double click FurViewer.exe there seems to be some activity and then nothing happens. No error messages either.
The Sample viewers work as does the nVidia Gameworks branch of the Unreal Engine. I have exported hair APX out of 3DSMAX and imported into UE4. Only the FurViewer executables dont start up..
Also tried installing the DirectX 2010 runtime.
Will the VXAO and Volumetric Lighting be integrated into Unreal ?
Isn't VXAO already part of VXGI? As I understood things from Alexey on this, it's just the ambient term of VXGI which you can access/isolate by enabling r.VXGI.AmbientOcclusionMode 1 via console.
Huge thanks to Galaxy Man and the NV team for getting all of this tech into the Unreal Engine!
I've built the Galaxy Man branch and then pulled in the sample level from the NV-official branch. I've noticed 3 problems:
1. In the translucent surface material, there's a broken node labeled "unspecified function".
2. My water renders as squares.
3. The NV documentation says that the blend mode material used for the particles should be set to masked, however it must be translucent to use the scene color.
Are these related problems? Any solutions so far?
If there are answers to any of these questions already, please let me know. It would be nice to have a better home for all this info than 70 pages of forum posts
Hey guys, I wanted to know if it's possible to get interactive smoke using FLEX in UE4 (GalaxyMan's build). Similar to the smoke in Arkham Knight and in the FLEX demo video https://youtu.be/1o0Nuq71gI4?t=55
I'm not concerned about real time performance here, will be rendering out a video for the final product.
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