Originally posted by Yolao
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NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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Originally posted by GalaxyMan2015 View PostIf it is the primary version of the engine you will be using then hit yes, as this will register uproject files to open the editor. If you have no intention of using the engine at all on that computer, you can hit no.
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Hey
So after i download the VXGI 4.10 dependencies (or something like that) i copÃed the UnrealEngine-VXGI-4.10 folder (about 10 GB) to other
computer with NO internet connection.
Then in that computer i connect internet for a couple of hours to download and install visual studio community 2015.
Then, with out internet connection, i hit the "GeneratePrijectFiles.bat" file and i receive this message.
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Originally posted by SouldomainTM View PostDoes this Nvidia VXGI run on AMD gpus?
Byzantos' page says "Not limited to ‘Maxwell’ GPU’s (!)". Though, this sentence can mean that is isn't limited to anything before Maxwell, but still is locked to Nvidia.
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Originally posted by SouldomainTM View PostIs there a way to boost indirect lighting for Emissive Color in VXGI for/from a specific material? A node maybe? Because if I take more of the monitor screen texture (Doom Beta), then the static and the monitor surface (via Roughness) are over dominated by the monitor screen texture.
There is a node called "VXGIVoxelization", which is set to 1 during the voxelization pass and to 0 during regular rendering. You can use it to boost your Emissive component. But that won't be physically correct.
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Originally posted by Yolao View PostHey
So after i download the VXGI 4.10 dependencies (or something like that) i copÃed the UnrealEngine-VXGI-4.10 folder (about 10 GB) to other
computer with NO internet connection.
Then in that computer i connect internet for a couple of hours to download and install visual studio community 2015.
Then, with out internet connection, i hit the "GeneratePrijectFiles.bat" file and i receive this message.[ATTACH=CONFIG]80417[/ATTACH]
One thing that i should point out is that when i download the dependencies after i run the setup.bat from here https://github.com/NvPhysX/UnrealEngine/tree/VXGI-4.10 i did not have visual studio installed. Then i copied the 10GB folder to other computer, install there the visual studio and then run "GeneratePrijectFiles.bat"
Any help is appreciate. ThanksLast edited by Yolao; 02-25-2016, 02:23 PM.
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Originally posted by vimaxus View PostTry to redo-it properly (Install UE4 / VS; download git zip; setup; generate; build UE4; build shader) on one computer and only then copy the built folder to another machine.
Thanks, i will try that.
-I already have UE4.10 installed, would it matter if i download other edition with the nvidia gameworks like this 4.9.2 or i have to download a version for the UE that i have installed?
-Is ok if i just hit the "Download ZIP" that is at the top right of the github page and run the setup from that unzipped file or do i have to install that github application do a fork, clone or something like that?
BTW, the UE4.10 that i have is just a folder copied from another pc, so the "Epic Games Launcher" is not there...
ThanksLast edited by Yolao; 02-25-2016, 10:45 PM.
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You're ok with just the zip as it is updated quite rarely and you won't modify the code I suppose.
You don't even have to install ue4 before, I just mentioned it to make sure you have all the dependencies but setup.bat will install them anyway.
So: install VS, download & extract zip, run setup, run generate, build ue4, build shader, run editor. just as described in the github page.
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Originally posted by vimaxus View PostYou're ok with just the zip as it is updated quite rarely and you won't modify the code I suppose.
You don't even have to install ue4 before, I just mentioned it to make sure you have all the dependencies but setup.bat will install them anyway.
So: install VS, download & extract zip, run setup, run generate, build ue4, build shader, run editor. just as described in the github page.... I let the PC doing the job overnight and when i came back it was turned off because windows made some updates. I check the UE4 vxgi folder and it seemed to have download all the dependencies, i run the setup again and it did not report issues and went directly to install prerequisites, then it ask me if i want to register UE4 etc.. and i hit yes, then i run the generate file and the error window shows again...
I will try some other day when i have some time to do the whole thing again.... with my slow internet connection it took pretty much a whole day to download the visual studio and the ue4 vxgi files...
EDIT: Apparently other users has had the same problem and similar as i have, here is one of some that i found, but i try some of the things and still no solution. Some people advice to uninstall VS and re-install it but that will take way to much time..., maybe later..Last edited by Yolao; 02-26-2016, 12:33 PM.
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So, after installing the visual c++ of visual studio 2015 enterprise and using the VXGI 4.10 branch instead of the 4.9.2 i was able to generate the UE4.sln file, the problem is now that i can not open it with VS 2015.
This is what i get
and if i right click the file and chose open with Visual Studio 2015 i get a bunch of "incompatible" files. Like this
Any help is appreciate it.
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Thanks Vimaxus.
OK, I think i`m almost done finally..., but i was in a hurry and before i went out i wanted to leave UE4 in the build process, the UI of VS was compact and i did not realize that before i build UE4 the "solution configuration" was in "Development" and not in "Development Editor" as the instruction says.. Should i choose rebuild with the "Development Editor" or is good like that?
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